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I think Non-POV could work better if the storytelling explains it and is even a key part of it. Just some stupid examples; something like stepping into the animus from Assassins Creed putting you into a different POV, or how in GTA V when you switch characters the camera zooms in from satellite-view to a character and their POV. Just saying there could be ways of doing non-POV parts that make sense storywise and possibly enhance the experience. It'd be more like watching a show where you end up in perhaps multiple POVs.
If you're going to do moving cam "without a person" floating-POV though there has to be good stabilization and not too fast movements (especially with left/right panning). I think how StasyQVR does it is usually pretty good. (Sidenote they're also good about showing the entire female body and not just constantly the same boring (too)-close-up positions.)
I'm not saying 'story-explained non-POV' would automagically make videos good, but at least it could show some effort to make story-focused non-POV more immersive in a way. I'm sure there will always be people who hate it and just want stuntcock-POV gonzo VR but for those who enjoy immersive storyline stuff it could be cool.
That said, story stuff in current VR scenes is already abysmal 95% of the time so I don't see it seriously improving any time soon. It's like there's a rule in porn that all story stuff has to be terrible. Everyone is kinda stuck in the same formula both in "stories" and cam/body positions and sure hardware and limitations play a part perhaps, but imo what could be unique to VR in storytelling is underutilised so experimenting is fine. (imo better story-immersion is more interesting than haptic suits).
Aside from experimenting, here's also my +1 for less 'pumping out as many scenes as possible' and more 'quality scenes are better'. Too much regular stuff coming out that doesn't even get basics right.