• SLROther
  • Deovr on Pcvr is so much sharper than standalone deovr

jommy This is what we are trying to say to everyone, you have to see it with your own eyes to believe. Everything, and I mean EVERYTHING is higher in quality when using the PCVR Steam DeoVR vs. Standalone Quest 3 DeoVR. The interface, the Cams and the videos.

As for the live cams, I humbly suggest to check "Mandi4pole" she's not only amazing and deserve support, but she's using 6K VR Cam with perfect angle and scale and super clean lenses. She's really taking this seriously and professionally, you can see the difference in quality very clearly when you go back and forth between the two Platforms/ Apps with her Room.

As for the actual videos, I suggest to download the Original/ High bitrate of SLR's Originals recent 8K videos, and again, you can see the difference in quality in favor of PCVR DeoVR when you go back and forth, but remember, you have to copy that video from the PC to your headset's local storage and play it from there so you can have a fair comparison, this is what I did with my Quest 3. and I believe you'll see the difference even better than me, because Pico 4 is BETTER than Q3 for PCVR (2064x2208 pixels per eye with garbage tilted screens vs. 2160 x 2160 pixels per eye and standard, straight screens).

PS: Why I said garbage tilted screens? Because they cause aliasing issues when gaming and especially when reading texts. Why Meta did this garbage? Just to increase their headset's FOV on the specs paper. Not worth all the troubles they caused by this move at all.

Respectfully and Best Regards.

    rerun119

    I believe the app icons you mentioned, a guy on a bike and a picture of a TV screen, refer to the app list in your Oculus Rift library. Here's an example for reference

    Just fyi:
    The guy on a bike icon is for SteamVR DeoVR
    C:\Program Files (x86)\Steam\steamapps\common\DeoVR Video Player

    And the TV screen is for Oculus Rift DeoVR
    C:\Program Files\Oculus\Software\Software\infomediji-d-o-o-deovr-video-player

    There is 2 version of PCVR app for DeoVR 🙂
    If you are using Quest device with link , I suggest you use the Oculus Rift DeoVR as the SteamVR version somehow just aint playing nicely with META Quest link

    VRXVR

    Yeah there are some really high quality VR cams and some very talented performers that understand how to utilise VR properly

    I've seen' Mandi's stream, some good stuff especially her pole dancing. Someone else i'd recommend checking out is dakotaa__ - often has very close VR eye contact with hj/bj with the highest quality cam + lighting

    I tried to watch vr.stripchat.com on DeoVR PCVR but the website isn't supported, it's a way better interface than SLR. I did notice that handset key bindings don't work in PCVR and trying to set them in the DeoVR app settings didn't work..

    I'll have to take your word on the SLR Originals 8K on PCVR vs headset - normally I either stream them from DeoVR or have them already downloaded in 8K Original network share. I can believe there's a difference but it wasn't as huge of a difference like with the UI, at least for me

      Agreed! So far the only cam performer I have ever noticed that is really interacting with the VR cam/viewer (in public shows). And she seems to like it. Yesterday, when I was quickly checking out cams, she was doing POV-style sitting CG.

        @jommy @SchnuppiLilac Dakota is one of my favorites! I love the eye contact in VR, First girl charmed me with VR eye contact is the absolute VR artist, the one and only "Felicity_Tease" My god she's stunning especially when she dances!

        Cheers everyone!

          SchnuppiLilac

          I seen her stream yesterday too, she was doing a jerk off with her hand behind the VR camera (no dildo) and it 100% looked/felt as real as a VR show possibly could - never seen that in any VR cam show before now!

          Another easy to do thing that is rare imo, is when they are doing POV and look down where our cock would be - it works so well, but so rare 🤷

          VRXVR

          Her cam setup is smart, I think the 2D cam is stacked ontop of the VR one so they also get POV at the same time, and it's quite often VR users tipping for the actual eye contact

          It's a shame there are so few VR streamers, a lot of them just use it because it's in the room at the studio they're working and not because they particular want to learn how to become good at VR

          If SLR or Dreamcam/Stripchat wanted to, they could reach out to keen streamers and offer them a VR cam without any up-front cost and instead recoup the cost via token % or something

          doublevr I have pico 4/pico 4 ultra and quest 3 and running 3090 gpu.

          VRXVR I think its due to render resolution, on standalone, its not running native resolution compare to pcvr. It's obvious when you can see how sharp the menu and text are.
          Can you imagine being able to watch passthrough videos on pcvr 8k@120 fps, shit would be immersive af.

          jommy pcvr is actually really easy, even easier than the quest 3. You just need to download pico connect, no need to waste money on virtual desktop.

            bboy7895 on standalone, its not running native resolution compare to pcvr

            I only just found this but it seems Sidequest app lets you increase Q3 render resolution and CPU/GPU performance. I guess it works since thumbnails seem to look sharper and video fps in DeoVR goes down substantially when using the highest render resolution and performance settings. For videos as such, I am not sure if they look better without direct comparison but probably they are.

              SchnuppiLilac You said you mainly pcvr, do you get any audio lag, mainly videos with spatial audio? Im getting audio lag on all spatial audio video with my pico 4 ultra, not sure if it does the same for quest 3. I tried both pc audio aux and headset audio, and both ran into the same issue. I dont have an option to disable spatial audio.

              Couple years back, I remember having the same problem with my quest 2, but there was a spatial option for me to disable it. This only happen on pcvr.

                bboy7895 You said you mainly pcvr

                I only use Q3 stand-alone, don't have a Windows PC. After having tweaked the settings with Sidequest (directly on the Q3), I noticed audio lag too but it was only one video out of many.

                  SchnuppiLilac my bad, it was meant for VRXVR. Yea, with standalone i dont have any of the audio issue.

                  VRXVR You said you mainly pcvr, do you get any audio lag, mainly videos with spatial audio? Im getting audio lag on all spatial audio video with my pico 4 ultra, not sure if it does the same for quest 3. I tried both pc audio aux and headset audio, and both ran into the same issue. I dont have an option to disable spatial audio. Im guessing spatial audio is enable by default which is causing the audio delay, but i cant disable it...

                  Couple years back, I remember having the same problem with my quest 2, but there was a spatial option for me to disable it. This only happen on pcvr.

                    bboy7895 Hello,

                    I don't get any audio lag at all when using regular Stereo or Spatial audio for both Gaming and watching videos. Even the videos in a Facebook 360 TBE 8.2 format provided in the Original Studio Matroska container (.mkv video files) Even with 10 bit VR videos. Or playing heavy games like Half Life Alyx with Steam Audio HRTF or other VR games with binaural audio.

                    The experience is the same for both my previous headset (Quest 2) and current headset (Quest 3).

                    I use the following hardware/ software:
                    My current PC Specs are: Intel Core i9-14900K/ RTX 4080/ 32BG DDR5 2800 MHz Memory.

                    Quest 3 up to date with latest V72 update. I don't have any Games, Apps or files installed on it currently after I am done many testing/ experiencing with it.

                    JSAUX Oculus Link 2 in 1 Connector and Charger for Quest 2/ 3 connected to USB 3.0 port directly on the Motherboard, NOT on the PC case ports, be aware of that! As I had awful experiences with them.

                    Windows 11 Pro Version 24H2 up to date with all drivers and have the free HEVC Codec installed from Microsoft store (HEVC Video Extensions from Device Manufacturer) NOT the 1$ paid one from Microsoft, which is awful and not always working BTW. I also have the AV1 Video Extension from Microsoft Store. I don't have ANY other video codecs/ LAVFilters installed on my PC. Believe me, you'll save yourself MANY problems.

                    Official Meta Quest Link App and SteamVR and enables the "Oculus Virtual Audio Device" or "Steam Streaming Speakers" depending on the game and use scenarios. I don't use Virtual Desktop or any other Apps.

                    DeoVR from Steam with "Direct show" turned Off. Don't use this garbage, always use the hardware accelerated playback engine in any VR video player which uses GPU decoders for example.

                    As I'm not familiar with Pico headsets unfortunately, I don't know about their PC audio drivers quality and stability compared to Meta, so I can't help with that.

                    Here is what I humbly can help with (some obvious, some advanced):

                    1- Just for a simple and quick testing. Try to play the video file with the Windows Modern Media Player App first in the regular Windows desktop mode, if it worked perfectly in terms of video smooth playback and the audio is supported and synced perfectly with the video (You'll get a Notification if the Audio is not supported) then it should play perfectly with DeoVR and any other VR video players since all of them uses/ prefers the newer "Media Foundation Codecs" instead of the older "DirectShow Codecs".

                    2- Be sure of the video file you are playing is encoded with HEVC or AV1 and not any other garbage. Believe me, there are STILL Studios using dumb codecs for high resolution video files which are not supported by the CPU, APU (Accelerated Processing Unit) or GPU decoders. You can use "MediaInfo" to check the video codec. Avoid ANY video that's not encoded with HEVC or AV1 when its resolution is higher than 4K. Convert it yourself if necessary, to do that, I suggest the free version of "Any Video Converter" and set its decoding setting to HEVC.

                    3- Uninstall ANY Codecs/ Filters you have and just keep HEVC and AV1 video extensions from Microsoft Store. Sometimes you'll need third-party softwares to do this unfortunately as you should remove whatever values they left in Windows Registry, too.

                    4- Use a high quality cable to connect your headset to PC directly to the PC Motherboard's USB 3.0+ Port as I mentioned previously. I suggest the "JSAUX Oculus Link 2 in 1 Connector and Charger" worked great with my Q2 and still work great with Q3.

                    5- Be sure that both your PC hardware and OS/ Software doesn't have any conflicts or weird issues/ activities and you have the latest Pico 4 Ultra firmware and Pico Connect up to date with all its virtual audio drivers and be sure the "Direct show" is turned Off in your VR Video Player Settings.

                    Sorry for the long post, I know we all want a simple, short answers and quick solutions but it's not always the case unfortunately 🙁

                    Tell me how things turned to you after you try these steps and if we can spot the issue together.

                    Best of luck and best regards.

                    Can you guys just wrap it up what's the perfect setup and what you are watching so I can do the same to see the difference

                      doublevr Hello,

                      Absolutely. My PC Specs:
                      Intel Core i9-14900K
                      RTX 4080
                      32BG DDR5 2800 MHz
                      Windows 11 Pro 24H2
                      Nvidia Game Ready Drivers Version: 572.16
                      Quest 3 with V72 update

                      Oculus Link software Resolution Setting (PC Render Resolution) is 5408x2912 @72Hz

                      Oculus Debug Tool Settings:
                      Distortion Curvature: Low
                      Encode Resolution Width: 4128
                      Encode Bitrate (Mbps): 500
                      Link Sharpening: Enabled

                      I use high quality cable that both connects and charges the headset at the same time, plugged directly In the USB 3.2 Gen 2 port on my Motherboard.

                      VR Video Player: DeoVR from Steam Version: 14.5.2738 with "Direct Show" Setting Turned Off.
                      ONLY Codecs I have Installed from Microsoft Store:
                      HEVC Video Extensions from Device Manufacturer/ AV1
                      No other codecs or LAVFilters at all.

                      My testing methods and results using Steam DeoVR (Using Oculus Link) vs Standalone DeoVR (Using Quest 3):

                      1- While browsing SLR, the overall App, especially the thumbnails are higher in quality with Steam version compared to the Standalone version on Quest 3.

                      2- VR Cams (In the Rooms) everything looks sharper and the colors looked more vived with Steam version vs Standalone.

                      3- Watching the recent 8K SLRO Original high bitrate downloaded video files on the PC looked sharper, cleaner and smoother compared to Quest 3.
                      In this test, I copied the same Original files from the PC to: Quest 3\Internal shared storage\Oculus\Videos. And played it natively from there, In order to have fair comparison between the two platforms/ Apps.

                      As I was thinking and digging deeper with these test results, I strongly believe it's not the DeoVR Standalone App fault, but it's more of the Quest 3 render limitation that is even lower than its native total resolution. Maybe because of processing power limitations/ Running the device cooler/ Saving Battery life, Or all of these combined.

                      Please tell me if you need more clarification/ Information.

                      Respectfully and best regards.

                        VRXVR for 500+ bitrate, the encode will need to be set to 264.

                        thnx for the suggesting, im about to give it a try right now.

                          Funny, I remember people saying how DeoVR is dead and that its stupid to download the highest quality videos for local playback instead but suddenly this has become some realization haha. If you want even better visual fidelity use a proper video player app like heresphere instead of that outdate Deovr app from steam. I like to add 5 sharpness on all the videos and it makes everything pop so much better without introducing a negative noticeable amount of noise. Also using steamVR you can increase your render percentage to over 100% if you have a good enough PC. I usually render my headset to 200-250% its native resolution and I have a super old GPU 2080ti

                            metichemsi actually, if you watch local videos on standalone, the quality is still not there, only in pcvr. In pcvr, the streaming quality, imo is the same as watching it locally. I'm speaking from deovr.

                            VRXVR I was able to fixed the audio delay by uninstalling nvidia audio driver and k-lite codec, not sure which was the culprit, but the problem has be solved. Thnx bro!

                              PCVR will always have better graphic fidelity than standalone VR. You cannot expect to drive a Fiat Panda and expect it to go as fast as any Ferrari. The situation with the PCVR linking from our Quest device is similar to the situation where the Fiat Panda had its engine replaced with a Ferrari's. It'll drive fast like any Ferarri now, but it is still a Fiat Panda.

                              PCVR generally delivers superior quality compared to the Quest native app, primarily due to its hardware capabilities. The sharper visuals seen on SteamVR and Oculus Rift PCVR setups are likely a result of hardware-based features like anti-aliasing, resolution multiplier, and image sharpening being applied to various content, such as thumbnails, videos, and UI elements.
                              While both the Android and PCVR versions of the app may share the same engine and build, the underlying hardware makes a significant difference in performance and visual quality. PCVR systems offer a wide range of graphic tweeks, settings, and configurations that can be adjusted at both the hardware and software levels.
                              In contrast, the Quest is more limited in this regard, with fewer options for fine-tuning since it's locked to a fixed hardware configuration.

                              The key point is that the lower graphic fidelity we see on Quest devices running the native Android version is limited by hardware constraints in the graphics processing (GPU), not the hardware display itself. When we use PCVR we rely on the PC's own GPU.

                              Wait for Quest4

                                bboy7895 Oh, yes! Damn. How I forgot to mention that!
                                I'll edit the post to add this Setting.
                                Thank you so much!

                                bboy7895 Great Job!

                                I think the culprit here is a k-lite codec pack (in particular, the LAVFilters included in the pack) they are doing their messy mess in the background without us knowing. Told you, I have a horrible experience with them!

                                I don't think the NVIDIA audio driver can cause any issues for two reasons:

                                1- I have it installed on my PC. It's essential to me as I connect my PC to TV using HDMI when play flat games, I can hear the sound from TV with one single cable you know.

                                2- The driver itself remains inactive until you use it. When you do this, you actually "Trigger" it and change its statue to "Active" when you finish the driver task, it will return Inactive again and so on. This is true for any Windows PC driver that is not in use.

                                Well done my friend and best regards!