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  • 2025 Production: Innovation v Viewer Expectations

The fixed camera is not what's holding back creativity, plenty of different positions can be achieved. If studios are churning out repeatable formulaic safe content that's just a lack of imagination imo. I agree with hypertsunaz, if you are really trying to bringing something new in 2025 then focus on set design, script writing, and production design. Not to cast any shade, I get it, when you are facing deadlines and a limited budget you stick with what has worked.

But I know SLR can do innovation, scenes like "Dick Runner 2049" were amazing.

Let’s also put some of these fan favorite ladies in a variety of scenes. For example, I LOVE Melanie Marie, about a lot of her scenes on SLR and VRSpy have felt really repetitive, even the ones that are threesomes. But, in the last month, VRBangers/VRConk shot her in two very distinct scenes: one where she is a stranger you meet at a laundromat and the other in perfect Final Fantasy Aerith cosplay. They were even both with the same guy, but they felt like distinct and fresh ways of seeing our lovely Melanie and made the experiences even more enticing.

What makes VR truly unique is the immersion factor. The whole 'goose bump' 'mouth drool' feeling you are right there actually fucking dozens of amazing 10 vixens anytime you want. 2D just cant offer that.

The issue is the 'immersion factor' hasnt been consistently and reliably leveraged or maximized by many of the studios yet. Japan even though they sensor everything more than makes up for it because they probably more than any US studio have learned how to maximize the immersion factor.

They successfully position the girls more often at an angle and distance that gives you that perfect eye connection . The best SLR examples of is Neural Link with Mellisa Stratton both in seated and laying CG, EuroTrip step ******* with Kama Oxi in seated cowgirl (this is perfect distance and angle where we feel as if you are right there), Stress relief with Venus Vixen, and seated CG with Emily Jade in Raw Taboo Peeping (though she is slightly too high up in seated CG).

I am not a producer so I cant tell you how the Japanese pull it off so consistently but my thought is to study the optimal angles and distances and then have the girls quickly practice the perfect distance and angle on a 'dry run' for both seated and laying CG for each scene. Then have a quality guy watching in realtime and directing whether she is in optimal position or not by a green light (perfect viewing angle/distance), yellow light (coming slightly out of optimal range), or red light (out of optimal viewing range). The light would be above and behind the male or even better a small light in between the dual cameras of the rig so the girl would never lose eye contact.

This would make the process easily repeatable and consistent.

Consistently seeing clearly into the eyes of the girl you are fucking while being able to see her simultaneously going up and down on your cock takes VR immersion up a whole nother level.

Genuine question: How does moving into flat/2d porn further the goal of the name "SexLikeReal"? No offense, but isn't that an expansion that will stretch resources thin? There are dozens and dozens of 2d porn creators or studios, SLR excels and succeeds precisely because it has created a platform that facilitates, enhances, and drives forward the world of VR porn. I personally find the idea that SLR would go into 2d stuff to be a distraction or detour, but I might be misunderstanding what is meant by "getting into flat" for diverse, multi angled experiences. What does that actually mean? 2D porn? Or something else?

As others are saying, I think part of what would make it less boring is things that are actually very, very easy to fix:

  1. Variety of outfits. Slutty outfits, stripper outfits, bikinis, more dedicated roleplay like sexy nurse outfits, police outfits, BDSM outfits, latex, heels, stripper heels, and so on.
  2. More variety, depth, or quality of scenarios. Girlfriend fantasies are fine, but trying things differently would enhance things QUITE a bit. This goes into the next topic:
  3. Scenery/Environments/Sets: Even for Passthrough, it's possible to include scenarios that involve fictionalized spaces. So for example, instead of the assumption that it's a bedroom, it could be fictionalized for Passthrough scenes as being at the office, a bathroom stall, a prison cell, a BDSM dungeon, a witch's tower, a vampire's castle, some inter-dimensional demon lair, in a public park, at the beach on the sand, laying on clouds with some sexy angel woman, and so on and so on and so on. Even if you don't create a physical set for these ideas, you could still achieve the fantasy of being there and allow users with passthrough to adjust in some way. Or you could create 3D/virtual sets if it's in the clouds for example and then add in sound effects. Which leads me to maybe point 4:
  4. Sounds effects and other effects immersion. You could create sound effects for different scenarios and in fact, can find free use sound effects or ambience to use edited into scenes. If you're in an alien space ship, then there are spaceship beeps and whirring, buzzing sounds in the background. If you're at the beach...the ocean sounds. If you're in a vampire's castle, howling wolves and wind blowing. If you're in a bathroom stall, the sound of a toilet flushing in the distance in the other bathroom across the hall, water flowing through pipes sounds, people walking in the hallway outside, and so on.

I think that while I understand the idea that positions are repetitive in POV VR, it's for good reason. Certain positions just ARE immersion breaking. Certain positions just aren't very easily possible in VR. That is, for now anyway until tech is created to allow the user to sort of virtualize themselves or create like full-body occlusion AND interactivity where the user can interact with the scene somehow. But at that point, we're talking something more of a truly virtual world. Otherwise, there is no scene in which another man's arms grabbing a woman's body for some position will not be obviously immersion breaking for VR Passthrough especially.

But I digress. There are STILL great ways to create new positions or variations on different positions or use props to create a variety of positions and so on. And ultimately, even in real life, there are only a certain amount of positions most people do during sex or even in 2D porn that isn't POV.

I think the idea of non POV for VR doesn't make a whole lot of sense except in a couple cases. I wouldn't mind seeing some of it in a way, but ultimately, VR porn makes the most sense as a way for the viewer to imagine themselves in the POV having sex with the person or persons in front of them. If we want different angles, I think something that I actually DID like in the past was having multi-screens. That would actually be VERY welcome for certain scenes like with that Winter Jade scene YEARS ago. Certain positions would be more sensible and achievable if you make use of digital virtualized screens in the vid that can show the woman sucking your dick from below while not necessarily being able to see her very well from your 1st person POV. Here's one idea that can bring variety to POV VR and one that I think would be amazing as some sort of a series or new VR studio:

VR milking tables but with multiple POVs. So, for example, the viewer's main POV would be laying on the milking table. (I uh...happen to have my own personal one at home but that's just me I guess). Then, the model doing the action would be underneath obviously and you would have another couple cameras capturing different angles of her underneath you so that you may not see her directly in front of you, but because of the other cameras, you could still know that it is happening. With an interactive toy like the Handy set up properly underneath you and a cheap ass camping cot with a hole cut where you wiener sticks through, you could thereby create VR milking table scenes that allow the viewer to imagine themselves in that scenario in 1st person POV while still providing an image of the actual action happening from the different camera angles. So this is one way in which we wouldn't need flat porn vids to achieve variety or difference and would very much bring diversity of content and surprise to the VR porn space again.

A big big part of why there isn't variety in VR Porn is precisely because of the reasons above. There should be improvements or variety in sound design, set design, props used to achieve different positions or perspectives, and more variety to porn scenarios rather than the usual "hey I'm hot and want to fuck you" that most studios do. Granted, I LOVE the "I'm hot and want to fuck you" scenes but even those work best as PSE porn star experiences.

For my side, I don't care about the predictive part. What I wish is the news contents and actresses.
I mean if for each actress, you make play any kind of situation with the cosplay. Everyone will be happy for a lifetime.
But I understand it's boring for directors and not different from concurrence.

You are strong point is technical innovation. So continue too improve it.
For example, the passthrough with any kind of filters.
Or multi-screens to have the full actress views. (I love take one in doggy and in same time see her face and tits).
Other idea, develop a full VR experience that you see from any angles and move in the scene.

If you want challenge you will find it :-)

...okay, it's perfectly possible to do a non-immersion tracking shot in VR, as demonstrated by VRSUN and others in the 'vouyer' dept, but i've yet to see anyone try to film people fucking with one. Boom, there's an idea.

Obviously JAV have (i assume) already done it, but i think by now it should be perfectly obvious that the meta is:

JAV have already done everything first, and all we need to do is blatantly copy them.

Which is exactly how all great art works. You copy the people that are successful that came before, develop your own style, and innovate your own path forwards.

What @xeddin1 says about following gut is absolutely true. It's easy to copy everyone else, and it's inevitable when innovating that you fuck up. Over and over again. But true talent, and creativity, isn't a flash in the pan, it's a long hard slog, 99% perspiration, and a harsh tide of criticism, from people who have their faces turned to the past. Expect to be hated for producing great art. Don't expect to be understood. But do enjoy the rush.

So yeah, i'm happy for SLR to make some truly bad mistakes, because the more chaos, the more creation.

And there's probably a circle jerk of confirmation bias going on with this very forum, in that there's not a great many of us here (out of SLR user base), and that would imply we're a certain type of people (opinionated twats who can't resist forums...) and thus aren't representative of the actually current user base, maybe we're more... vociferous?

i dunno.

Opinionated vociferous twat signing out...

There are some studios who have shot non-traditional VR quite well. Vroomed, no2studio, JackandJill, KinkyGirlsBerlin and others I'm sure I'm leaving out. Also, I quite enjoy the old realitylovers voyeur vids which were shot like traditional 2d scenes and they also released two versions of each scene, a POV and a voyeur edition, haven't seen any other studio do that since, perhaps SLR can release two versions of each scene with one being straight POV and the other being the POV version with the nonPOV scenes added in if they don't want film a dedicated voyeur version.

Also I think SLR is limiting itself with just one "SLR Original" channel. A lot of studios have "sites" within the site, and can start implementing themes into sub channels, kind of like how bangbros has bangbus, monsters of cock, milf lessons, brown bunnies, etc., or other fetish/niche websites liked blacked, legalporno. Can start filming scenes into sub-sites fitting certain themes and niches. Not saying I don't like pov but i like variety a lot more and as mention in the OP there are now thousands upon thousands of scenes with the same white-on-white POV and gets repetitive, takes truly great scenes with the right girls and angles to really jump out after seeing the same thing over and over again. Just my opinion...

    doublevr As we are discussing with SLR directors future steps of bringing something new we get stuck with basic principles of how things work in VR. Getting all the cool intros and themes is easy, it's hardcore parts making things difficult.

    Personally i think you guys do the hardcore stuff really well already. For me it's the intros, themes, sets, and story scripts that you guys could improve on the most. Put more effort into cool storylines and you can create some really magical scenes. A lot of studios are falling into the formulaic scenes now where the only thing that truly changes from one scene to the next is the girl.

    Add more cosplay, especially sci fi, and have storylines that the actress can kind of call back to when she's whispering in my ear. The cosplay/scifi scenes you guys used to do were really really good

    Use sets with different lighting. Lately it seems like most scenes are shot in the living room at noon. A GFE scene at night next to a fireplace would be awesome IMO.

    Here's some scenes you have done in the past with different lighting that i really liked:
    https://www.sexlikereal.com/scenes/making-it-up-to-you-16390
    https://www.sexlikereal.com/scenes/blake-blossom-avatars-in-action-16257?t=454
    https://www.sexlikereal.com/scenes/give-the-devil-his-due-22236?t=566
    https://www.sexlikereal.com/scenes/as-seen-on-tv-21181?t=2194
    https://www.sexlikereal.com/scenes/the-hardest-of-hard-23752

    Anyways, you guys are already doing great work, but it's cool that you're still looking to improve.

    alkory People tend to be subjective, whereas the number of likes provides a more accurate measure.

      Adrianvr or maybe just overlooked because there is only 1 scene like that (maybe the Lilly Bella too) and it's using an european model which many people will indeed overlook. Most people here will prefer an american actress like Blake Blossom than Katy Rose, even though the Blake Blossom scene is shot in the toilets with an amateur camera, thus more likes 🙂

        alkory Agree. I'm going to assume that a lot of the people watching VR porn only have a limited amount of time. They don't know all the studios.
        I think a lot of people see a screenshot art picture on the homepage of a scene and decide that way. The (whatever its called) picture that the studio puts for their scene makes a huge difference.
        That is why SLR changes the picture so they can see which one gets more clicks. It will look one way for a week and then they will change it.
        IMO VrSpy has a better picture art than VRPlayful. Plus for me english is important. That's 2 strikes against VRPlayful but still way better.

        Adrianvr I'm sure likes are a somewhat indicator but...
        I once saw a scene pop up onto SLR in the first couple minutes. It had more "hearts" than actual views. People heart a scene before they ever watch them so that it gets put into their favorites. It's the only way you can do it from the home screen with one button push.
        People see a really pretty girl in a good looking picture and heart it. This doesn't mean the scene is good. I have tons of hearted terrible scenes.
        The better number is hearts to views %

        ...i think all metrics need to be read and considered, likes, views, hearts, subscriptions rates, download rates, comments, opinions, etc. And still it's a guessing game.

        The more you experiment, the more you will learn...

        I think a big issue that can make the videos feel repetitive is how the models speak and behave. It really doesn't matter what the scenario is, or the character the girl is playing, in most scenes from most studios the girls just behave like they are in a porno and speak with the most stereotypical porno talk imaginable. Every other word is fuck, and its a lot of the same exact phrases in every scene. "Your fucking cock is stretching my pussy out", etc. That type of language works for scenes where its appropriate, but when its a sweet girl-next-door scene, GFE scene, etc, it really just feels repetitive and out of place.

          harigeharry

          So, you prove me correct. As what you want was contested.
          As for the polls...Go ahead make one.

          BML2000 Agreed 100%! Good intimate talk is clutch! I'd also like to add that there is little connection when the only talk is the girl describing exactly what they are doing to you. For example: "Your cock sliding in and out of my pussy...", "Yea, stroking you cock...", etc. It is a lower level of intimacy when the girl says nothing during the sex, no matter how hot they are. I also find it repetitive when they end everything they say with the question "Yea?". Yes. Yes, i like your stroking my cock, or riding my cock, or sliding it in and out of your tight pussy. Khloe Kapri had a phenomenal scene on VRB (My Brother's Cheating Girlfriend). When she is riding you cowgirl, it so immersive how she whispers and kissed back and forth between both of your ears. There is a part where as she is riding you and you hear is her pussy sloshing on your cock. She leans in and whispers in your ear if you can hear it, then tells you "its all for you." The whole cowgirl scene (IMHO) is just beyond words. A bonus in the scene is where you are in reverse cowgirl and she slowly goes the full length of your cock in and out of her pussy several times without pulling out. When she finally pulls her pussy off of you, there is a suction queef. I don't know why I find that so hot. Weird!

          I personally think SLR Originals had its best scenes when it first started, mainly due to the variety of scenarios, intimate lighting, positions/camera angles used & there was a certain 'intensity' - it felt more decadent/alluring overall

            NovaShadow

            Just sort the scenes by new and go to page 13-15, "Golden Era" with frequent FF+Ms. Now there's the occasional (I would even say rare) excellent scene, but unfortunately there's no comparison to back then.