Sometimes I dont get it what is SLR's priority when upgrading DeoVR.

In App release 14.3 (December 5) you made bug where videos listed under My Videos (favourites/watch later) show only name. There is no studio name, no logo and no amount of comments. I have reminded this when version 14.5 came out. THIS IS ABOUT HALF YEAR AGO. No improvements.

SLR is keep getting new features but not improving old ones, which are minimum viable products. 6DOF does not work correctly even though it probably 2 YEARS OLD feature but lacks of any care and maintenance 🙁 It is so confusing because 6DOF does not require much to be perfect. There is just wrong operating logic and few sliders to be adjusted. Proper coder would fix it under one hour.

    Picouser hello, could you please give more context on what improvements you would like to see to 6DOF?

      Kieshi making it work great. Right now it’s barely useful

      Kieshi I am glad somebody asked it so we get better 6DOF in the future, but at the same time disappointed that SLR does not know hot to improve it and how to do it properly. Be that as it may here are my thoughts.

      How 6DOF works now.

      You choose 6DOF form the right menu, turn on the slider and choose proper value (for example 0,9) for x,y and z-axis. What happens after that. Then zoom, slide and hight values are reset and locked in place. Whenever you move or tilt your head those 3 values are being altered by the 6DOF logic and it feels like model stays exactly in one spot.

      What is wrong in current setup?

      • Properly done there should be be 3 different values for x, y and z-axis. Universal value is ok, but 3 different values are better. This is for advanced user and not so critical, but I had to mention it.
      • Turning on 6DOF slider can not reset previous zoom, hight, or slide values user wants to use for proper image. Turning on 6DOF should lock the view considering those user "favourite" values. Why? Sometimes model is not properly centered or is too close/far. This means user can join best angle of view and lock it after turning on 6DOF. 6DOF can not mess with these proper values user has set like it now does.
      • You should be able to drag the dome even though using 6DOF. There is no point you can use roll, yaw, pitch etc sliders but not drag the dome. Make it work like it is more intuitive as it normally works.

      All in all the changes are really simple and easy to execute. I hope you liked it and we will see this at the next update.

      I been noticing video freeze and audio still playing when it's froze, only fix is reloading video.

        Nope

        Kieshi q3

        It mostly happens when I click on a tag. It'll skip to next tag play for a second and then the video will freeze but audio still playing.

        Hey, also the vrcamgirls live stream on meta browser plays choppy, 2d and 3d versions of the video stream.

        Rarely I use the meta browser version, but when ever i do use it, the vrcamgirls live stream lags, "choppy"

        But other then that everything works great, great updates! 👍

        doublevr streaming wise...yes, the video quality’s been looking sharper lately! imo

        why any video on deovr looks warped?
        example:
        https://www.sexlikereal.com/scenes/a-step-too-far-59386

        just look at any straight line like the panel and the ceiling. I noticed that on all the videos I watched recently, not just the example I provided.

        I don't recall that was the case before this update. I also tried other vr player to be sure, like skybox and all the same videos were projected perfectly without any warping. weird...

          filgan could be the fov, if you reset on the image settings, I think one or two sliders don't reset you have to hit the Lil circle arrow icon to rest the slider.

          I'll check that video see if looks warped

            is this working with the pico 4 ultra? im still no a much older version, smh...

            Nevermind...

            How do you use Remote launch anyways? Don't see it anywhere on the site.

              fenderwq open a video on smartphone or desktop - click watch in VR.

              We will be changing an icon to have it more fresh

                Vrsumo2017 Thanks for your reply.
                I clicked the circle arrow icon to reset the slider as you said, although all the deovr player settings are default.

                I don't recall changing any settings on the player. all set to default values. the issue is still the same for me. after this update every single video I play looks awful.

                Any line that supposed to be straight is now warped which make me feel uncomfortable and dizzy (a little sick) after a short period of time.

                Any help from the staff will be greatly appreciated.

                doublevr Cool, would be nice if you guys can add it in the dropdown of the thumbnails on playlist/overview pages too. I envision using this on quest with the browser open. Would be nice if you don't have to go to the detail page for that.

                  7 days later

                  Kieshi Hi Kieshi

                  I've been experiencing a bug that i have only just realized was happening on my Quest 3.

                  For over 4 months now maybe more i have been watching scenes and experienced what i would call a 'Sheet lightning flash' in my headset and up until this last week just thought it is me going crazy and just a glitch of streaming (Actually i am a little crazy).

                  However, i have now realized it is a bug that reverts the refresh rate down to 72hz (default setting) from the user setting just randomly and then after a certain amount of time goes back to the user setting of for example 90hz or 120hz and this causes a flash in the headset (hard to explain - honestly i'm not mad )

                  Previously i have never had this issue and had a steady 120hz on my Q3.

                  I'm no tech expert, but understand a few bits and bobs, but it's as if the headset is becoming over stressed / heating and reverting to the default / safe mode setting of 72hz, but for me this is a problem as 72hz is unuseable as i see too much flicker.

                  I imagine this is going to be hard to replicate for you as it is so random even for me but here are a few settings that i personally use.

                  1. I mainly use DeoVR for Ai passthrough scenes at 120hz or 90hz if the framerate drops too low.
                  2. Sharpness +1.5, Saturation +10, Zoom .77 %, resolution 2880p for most scenes

                  I totally understand if you can't replicate this and it's not the end of the world, but defintely is an issue for me as i am personally sensitive to 72hz flicker.

                  Please take a look if you get chance and let me know if you have any luck recreating the issue.

                  If you need any more info, let me know... if not, no worries as i have other VR players as a workaround but not for Ai Passthrough which is incredible.

                  Again i like to be honest and like that to be reciprocal up to a certain point, so as i know you have a new app in progress it may not be worth investing time into fixing this bug, so please let me know if i'm wasting my time if it won't be fixed.

                  Cheers