doublevr Hello,
Absolutely. My PC Specs:
Intel Core i9-14900K
RTX 4080
32BG DDR5 2800 MHz
Windows 11 Pro 24H2
Nvidia Game Ready Drivers Version: 572.16
Quest 3 with V72 update
Oculus Link software Resolution Setting (PC Render Resolution) is 5408x2912 @72Hz
Oculus Debug Tool Settings:
Distortion Curvature: Low
Encode Resolution Width: 4128
Encode Bitrate (Mbps): 500
Link Sharpening: Enabled
I use high quality cable that both connects and charges the headset at the same time, plugged directly In the USB 3.2 Gen 2 port on my Motherboard.
VR Video Player: DeoVR from Steam Version: 14.5.2738 with "Direct Show" Setting Turned Off.
ONLY Codecs I have Installed from Microsoft Store:
HEVC Video Extensions from Device Manufacturer/ AV1
No other codecs or LAVFilters at all.
My testing methods and results using Steam DeoVR (Using Oculus Link) vs Standalone DeoVR (Using Quest 3):
1- While browsing SLR, the overall App, especially the thumbnails are higher in quality with Steam version compared to the Standalone version on Quest 3.
2- VR Cams (In the Rooms) everything looks sharper and the colors looked more vived with Steam version vs Standalone.
3- Watching the recent 8K SLRO Original high bitrate downloaded video files on the PC looked sharper, cleaner and smoother compared to Quest 3.
In this test, I copied the same Original files from the PC to: Quest 3\Internal shared storage\Oculus\Videos. And played it natively from there, In order to have fair comparison between the two platforms/ Apps.
As I was thinking and digging deeper with these test results, I strongly believe it's not the DeoVR Standalone App fault, but it's more of the Quest 3 render limitation that is even lower than its native total resolution. Maybe because of processing power limitations/ Running the device cooler/ Saving Battery life, Or all of these combined.
Please tell me if you need more clarification/ Information.
Respectfully and best regards.