OliverDK Not if it's a growing trend. Then it makes sense to focus on it to capitalize on a expected growing audience.
There's a big assumption there. There's no guarantee that it will continue to grow. The slope illustrated coincides pretty closely with the release and adoption of the Quest 3. Given that continued sales of Quest 3 have not come close to projected numbers, the "I just got a Q3, let's try PT" cohort is likely going to shrink. With reduced new users, will PT retention/reuse be able to sustain the missed growth and keep the upward momentum?
Okokok, cherry-picking, fine. The main idea of SLRO focusing heavily on PT to serve a growing trend may make sense as a business gamble--and we all know doublevr is ALL-IN on PT, but does it makes business sense to alienate a significant user base like non-PT users? We can argue degree until we're blue in the face, but the disappointment is real.