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doublevr Do you have the percentage of PT users per devices supporting PT? Does the 'not PT users' percentage also contain subscribers who are completely inactive?

Looking at the recent SLRO scenes, Training Day has significantly more views than the Agatha or Briana VR scenes around it. How does this fit into 2/3 not using PT?

    SchnuppiLilac Looking at the recent SLRO scenes, Training Day has significantly more views than the Agatha or Briana VR scenes around it. How does this fit into 2/3 not using PT?

    How do you figure that? Training Day and the Briana scenes both have 2.7K views while the Agatha scene has 3.2K views and was released later.

      I still check out new PT scenes even though I don't use PT. Thats because so many fresh faces are solely PT. Not to mention half of the recent SLRO are PT. I can't imagine that I am alone in that. Don't rush to judgement about what those numbers mean.

      On the other hand...if the PT users only represent 1/3 of the base, why are 1/2 of the newest SLRO releases PT? Shouldn't PT scenes be 1/3 to match the user distribution?

        fuccaneer On the other hand...if the PT users only represent 1/3 of the base, why are 1/2 of the newest SLRO releases PT? Shouldn't PT scenes be 1/3 to match the user distribution

        Not if it's a growing trend. Then it makes sense to focus on it to capitalize on a expected growing audience. One could of course argue AR porn is a phase and the novelty will wear off. I can't say of course but I do remember similar words was spoken about VR porn about 10 years ago and look were we are today.

          OliverDK Not if it's a growing trend. Then it makes sense to focus on it to capitalize on a expected growing audience.

          There's a big assumption there. There's no guarantee that it will continue to grow. The slope illustrated coincides pretty closely with the release and adoption of the Quest 3. Given that continued sales of Quest 3 have not come close to projected numbers, the "I just got a Q3, let's try PT" cohort is likely going to shrink. With reduced new users, will PT retention/reuse be able to sustain the missed growth and keep the upward momentum?

          Okokok, cherry-picking, fine. The main idea of SLRO focusing heavily on PT to serve a growing trend may make sense as a business gamble--and we all know doublevr is ALL-IN on PT, but does it makes business sense to alienate a significant user base like non-PT users? We can argue degree until we're blue in the face, but the disappointment is real.

            fuccaneer With reduced new users, will PT retention/reuse be able to sustain the missed growth and keep the upward momentum?

            I have no idea if AR porn will continue to increase in growth or it will fade out but I'm actually personal quite surprised 1/3 of users are AR users. That's higher than I expected given the number of headsets capable of AR and the still limited numbers of scenes.

              fuccaneer Similarly, I'd also be interested in knowing what percentage of PT users also use VR but prefer PT or even how many users EXCLUSIVELY use PT.

              trooowiii no the handy is great whit passthrough. Makes it even more immersive if you have a good setup

              OliverDK I have no idea if AR porn will continue to increase in growth or it will fade out but I'm actually personal quite surprised 1/3 of users are AR users. That's higher than I expected given the number of headsets capable of AR and the still limited numbers of scenes.

              The chart presented says "number of users who use passthrough vs those who don't" so it's entirely possible that the PT group includes people who only clicked on a single PT video and watched like 30 seconds.

                trooowiii I don't personally hate PT, I just prefer VR. I think it retains about the same sense of immersion for me but adds a more escapist element and variety. There are also certain aspects like changing positions that I find to be more cumbersome in PT. There are other little things I wonder about such as how the set up of a PT shoot might affect the performances, but these are just my personal opinions. To me, VR just feels more premium, but that doesn't mean I don't think PT should exist.

                doublevr Thanks for sharing. I'd expect Q3 to have a larger share on Deo due to its PT capabilities, but is there any data as far as all SLR users and which headsets they're using?

                  vrguy69 doublevr Thanks for sharing. I'd expect Q3 to have a larger share on Deo due to its PT capabilities, but is there any data as far as all SLR users and which headsets they're using?

                  I think the SLR data would be virtually the same as the Deo data because of the amount of overlap.

                    doublevr I'd say the large share of Quest Pro popularity in quarter 4/2023 can't be right. It suddenly spiked when Quest 3 was released, so it's probably Quest 3. Maybe DeoVR recognised Quest 3 as being Quest Pro at first.

                      phyuggene That could be true but if it were wouldn't that mean that more SLR users are using Quest Pro and Quest 3 vs. Quest 2 currently or am I interpreting that graph wrong? I would assume Q2 still has a lead over both but I can't say for certain, especially as it pertains to Q3. @SchnuppiLilac raises a good point though. There's no way Quest Pro could've spiked that much at that time. Whether or not that has some impact on the Q3 numbers I'm not sure. Seems to me DeoVR would be a limiting factor too and my assumption would be that's some mix of SLR integrated streaming and PT, but I have no clue what percentage of SLR users exclusively use Deo.

                        trooowiii I'm currently still using Quest 2, which undoubtedly hinders the PT experience, but I haven't quite convinced myself to take the leap to Q3 due to the pricing mainly. some early review defects also scared me but I get that comes with the territory sometimes with new tech.