• SLR
  • How do we make SLR cool?

doublevr to me, that happens because there are a TON of content creators out there. From a thousand, if only one gets big and innovates, the platform will improve overall.

I don't know if there's a barrier to entry, like equipment for VR, or creators not knowing that they can script their vids for sex toys, IDK, but there's got to be something you guys could do to drive fresh, amateur GIRLS (not the standard producer) to put content and interact with the community.

doublevr That's because many scenes feel like they're just cranked out with no real heart or care. Need to put all our heart and soul into making a great experience and eventually it will be something you can't miss out on. Marketing can then give a taste or previews of that to really hook people in and have them take the plunge.

doublevr If you have never seen a VR porn video before and have no idea what you're missing, how can you check it out nowadays before spending a substantial amount on proper equipment? The SLR get started guidance says: Buy a Q2! I would not have done that without even knowing what to expect, while I was okay with spending 30 bucks on some phone headset.

Man, what a tough thing to try and solve. Having experienced the coming and going of the 3D "fad" many years ago, it's definitely hard to be objective without drawing from past experience. VR is still widely considered a niche, and of course VR porn would then be a niche within a niche in my opinion. It's going to be hard to attempt to grow the overall VR user base when you are merely a niche within a niche. It's not impossible but it will definitely be like swimming against the current.
I would focus on growing your niche within the niche you belong in first, general VR users. Estimates for 2023 show that there are roughly 60 million headsets out in the wild.

What is your current penetration of that market? (pardon the pun)
Obviously not all 60 million may be active, a lot of people probably own multiple headsets, regardless, at best you have 60 million potential VR users at worst, a lot less, for the sake of argument I would say that it can be as low as 30-40 million individual owners, some having multiple headsets.
How many subscribers do you currently have? Are you in the thousands, tens of thousands, hundreds of thousands, millions? I have no idea and perhaps you have already shared some of this insight before, but if I were to guess, I would say probably tens of thousands? Maybe over 100k users?
Unless I am grossly underestimating the number of users you have then that would be a very low "penetration" of the overall VR user base. Also, a lot of users may be underage, how many? Hard to tell, I found a survey from 2022 that said 17% of users under 18 years of age owned a VR headset and at least 1/4 of tweens had at least tried VR out. The actual numbers could be very different, I personally think more than 20% of total VR users are under 18, specially since Meta lowered the age requirement from 13 to 10, I think they are trying to grow their long term userbase sooner by allowing younger children to come into their eco system.
Anyways, my point is that I highly doubt you have saturated the total adult VR userbase, even if half the projected VR users were to be underage, that would still be anywhere from 15-30 million potential adult VR users (estimates based on my previous estimates above) So unless you tell us that you do have several million active subscribers I would say your main focus is to target more adult VR users because you have not saturated the market enough to try and move on to bigger and more innovative things.
I love your innovations and strides to further the tech, but realize that your are digging yourself further and further into deeper niches that only your already existing user base will be aware of and appreciate, like those of us who are huge fans of your PT developments over the past couple of months. It's a super niche audience.

I personally don't even remember how i even stumbled upon your website and I have been consuming porn for a long time and have been using VR since the oculus DK1 days, I personally think you need to work on your marketing and target more active adult VR users. Sure some will simply not be interested in porn but some will, I dont know what type of conversion is considered successful in porn or VR porn for that matter, but if you can at least convert 5-10% of your targeted audience, it should be a win. I would strongly recommend focusing on using social media and clever content creators to help drive more users using an affiliate program. OnlyFan models do it all the time and seem to be quite successful at it, I cant tell you how many times I have come across a beautiful girl on tiktok doing some eye catching content only to realize she was just marketing herself on the platform and by the number of followers their tiktok accounts I had, I can only imagine how many users they were gaining with that strategy even if their conversion was only in the 5-10%. I personally never come across any advertisement for your site anywhere online, maybe im not your typical user but I would never know about your service. The closest thing I would probably come across as a regular VR user would be your DeoVR app and even then, I would have no idea the company is tied to SLR in any way.

So that would be my biggest recommendation.

Or offer Belle Delphine a boat load of cash for a scene. Everyone has a price, get her and THEY will CUM

Seriously, you guys should experiment with the content structure a little more, do non POV VR stuff, lean a little more on the creativity side, experiment with that not jus the tech. VR porn seems very rigid and structured right now.

Imagine if you had Belle Delphine and let her make some creative decisions on the shoot, so it's not just a POV fuck, but give her some free reign to do some of her lunacy in a non POV format but shot in VR, giving us the experience of being a floating head around her and up-close as she interacts with us and herself. Then you can also shoot your POV scene, but I would personally probably enjoy the other stuff more. It's like the old saying that people would rather watch great content on lower resolution than shit content on the highest resolution. It's all about the content and engagement and right now the engagement part of VR Porn is very stiff in my opinion (pardon the pun) Very repetitive and the only variance really is just what model it's this time all the positions and sequence of events are pretty much always recycled.

Get someone truly entertaining and engaging and with a following and give them some creative freedom along with your standard sex scene before or after and I bet you will have a winner.

    I think I found Sex Like Real after I discovered VR porn on the Quest 1 which lead me to the Handy and the Handy listed SLR as one of their primary partners .

    I think the biggest way to increase interest in SLR would be to add Previews that people unfamiliar with VR Porn can stumble upon . Is it possible to put video intros that have pretty girls clothed and leading up to the sex On Youtube or another website ? is it possible To post A weekly free video that anyone can access here on SLR ? For Members and the curious alike?

    Porn is a unique media in that I think most people consume it only when they are horny or bored looking to get horny . So the thing is you have to give their horny bored, curiosity a taste and hope they make SLR their go-to place for VR porn content.

    It only took a few VR porn videos before I became super interested in VR Porn in general and I think A lot of VR Porn is still relatively unknown .

    I think the SLR + Handy ( or your new haptic device) messaging should be much more pronounced. Having someone like Karma RX or some other smokeshow stroke a cucumber for a minute straight while making some sexy ASMR noises and light dirty talk , have Real Cucumber script that , show a Handy or other device moving along with the strokes in a Youtube video and I think you'll stoke a lot of curiosity if that pops up online.

    I feel like the weirdest thing about VR Porn is how quiet the notion of " feeling the girls" you watch is to the general public. I've been watching porn for a long ass time and how many times have I fantasized how it would be to fuck a pornstar and SLR has a portal where you can do that to hundreds of women as often as you like ? I think this is kind of a criminally undersold aspect of SLR and Haptic VR porn in general .

    Granted I know the moment that message gets out there the media outrage will be INSANE but also let's be real how often have people been outraged publically and stroking their dicks privately?

      doublevr . While we are doing all the cool tech things it has to be content winning hearts and souls

      Indeed.

      Voice controlled interactive would be way cool. For example, the performer asks what the viewer wants to see next and then does what the viewer says.

      Haptics that stimulate more than just genitals would be very good and immersive as well.

      Discovering and producing great new performers would be cool.

      Adult games? I don't play many games--would they increase engagement? I've tried a couple on steam and they suck. They would need to be very good.

      Vrsumo2017 have a hottie sitting bedside reading me a bed time storie.

      This be pertty good as an intro, bedtime story didn't help me sleep so we try something else 😏

        well with how prevalent gaming is and anime with alot of the younger crowd of legal age, Cosplay would be very eye catching. so much potential and obviously you have fans of the original shows im sure going crazy over seeing a hot character from a show they watch becoming a porn parody . But apply the same story setup with how you did with Lexi Luna and Prestine. Crystal Chase’s scene as Tsunade 😍, Chloe surreal in her Senpai scene, Violet Myers in her My Hero Academia scene, and if you have seen Jewelz Blue in her many cosplay scenes, just wow. It literally attracts plenty of the younger crowd who would be potentially new customers .

        doublevr I don't think the goal should be to become tiktok, it is a completely different business model
        This is porn, once guys are done they stop watching so retention is not gonna be the same

        For marketing, I'd make 3-5 great videos free to watch, then advertise this

        If you care about retention (not sure why), look at the edging videos, those probably do well in terms of viewtime I imagine:
        https://www.sexlikereal.com/scenes/precum-from-the-edge-with-latex-nurse-31800
        https://www.sexlikereal.com/studios/vredging?sort=most_favorite

        Kolaches They want ideas to grow, well then there they go hahaha
        Could you imagine that type of collab shot on their new hacked 8k canon system, the hype something like that would get online and on social media, it would literally break the internet haha

        Vrsumo2017 She's cute but the point is to cause a frenzy to jump and get a VR headset and a scene with her will simply be just another VR scene just like the rest, there is no demand there that you would get from the Belle brand and following.

        (crazy post incoming 😝 )

        SLR alredy is cool! There's so much awesome content and the technology for haptics, passthrough AR, BYOJ, all of the categories, etc. is miles beyond any other platform I've seen.

        As someone that got into everything by mistake during the pandemic, I think there's still a educational barrier to becoming mainstream. I originally got a VR headset to play video games. I learned about teledildonics and then happened upon SLR for haptics.

        I feel like most people still get VR headsets for video games, not porn. The first time I tried VR porn I was pretty skeptical but had my mind totally blown. It was so much better than I thought it would be.

        A major challenge to mainstream adoption is the VR headset barrier. The top 2D porn sites get billions of visits per month. Most of those users would give a kidney for the VR experience if they tried it. To convert them there has to be a different onboarding flow then what's currently set up...

        As a compulsive 2D porn user, the experience of a tube site is generally pretty standard. I would have some category of porn in mind and search for a new video (which is addictive because of the variable results). Check a few pages, find a video, jerk off, done.

        You could post SLRO 2D and VR videos on the major tube sites as a hook into the conventional 2D porn user flow. They could see snippets of the content and be pulled into the main SLR site. The SLRO videos are top notch so I feel like the 2D videos would get millions of views.

        I don't really know anything about sales funnel numbers but making up a scenario here... Let's say there's like 1 million views per month of SLRO content on major tube sites. The clickthrough rate to the SLR site is like 5%, so 50,000 users. Then 2% conversion after that to some level of subscription would be 1,000 users.

        The 2D content is coming out so they could enjoy stuff in 2D which is fine. If they like that cool. They're missing the whole experience of VR but they have no idea that it exists yet, so whatever.

        What really gets them is if they can try VR! They'll love it, it's more a matter of getting them to do VR.

        Google Cardboard doesn't seem like a bad way to go (disclaimer: I've never actually tried it, is it usable VR?). It's supposed to be $4 to manufacture and maybe less at scale. If you could give that to new 2D users for free for all subscription levels, then it would help onboard them into the world of VR porn. The expense is worth it if you can convert them because they'll be much more likely to stick with SLR. It's already the best VR porn platform for all the tech and content reasons. Why change if they already have a subscription too?

        Then it's off to the races with all the rest of the niche stuff like a SLR haptic device, etc.

        Maybe try a limited run of just giving away Google Cardboard with this flow to anyone who signs up for email? Anything to make them a VR user! Once they experience the difference between 2D and VR they'll be good to go.

        For some period of time while the focus is on growing, it's kind of about doing things that don't scale. You need to convert as many people as possible to make VR relevant.

        After that, the subscription cost is a barrier for sure, but it's a lot smaller than the VR onboarding problem. SLR has lots of reasons why it's the best VR platform. It won't retain everyone that tries but it probably keeps the majority of users.

        Going back to the made up sales funnel numbers, what if the Google Cardboard test bumped the conversion for a SLR subscription to 10%? That would be 5,000 users per month which is pretty awesome. IDK when it becomes relevant enough to grow VR porn users through organic growth but it has to start getting noticed by the mainstream at some point.

        Making VR relevant to normal porn users seems like the first challenge to scaling.

          Kolaches VR is probably a cool thing to try, but it's nowhere as engaging as tube sites with all the crazy content they have got. It's content overdose for every taste and cringe.

          On SLR we have it super vanilla because of compliance and professional production. There's no room for amateurs to shoot VR like they would shoot tube videos with their phones. Those tubes are still semi-criminal business and it's not even clear how they can operate it. Compliance is an absolute must for us.

          Let's see what we can get expanding into flat. Hopefully we can get all the cam girls with their smartphones