Nice, already looks cool! Curious to try it out. It might not be perfect yet but tech has to start somewhere, meta will keep improving the algorithm, hardware will keep getting better, etc. So, it's a yes for me. Make it toggable though and also assignable to a hot key for quick switching.

iddqd When can we expect this update to drop? It looks very promising

Brilliant, I knew it would be a little janky due to the way it has to be done on Quest but it's there! Obviously it would look perfect on Vision Pro but who has one of those πŸ˜‚ but it's worth implementing now as the next Quest (not Q3s) will have this nailed like on vision pro. Can't wait for it to go live! Great job!
P.s. You gave it a worst case scenario there, fingers wide open is what it struggles with so it will look better if a person is not trying to break it by doing things you wouldn't naturally do.

    Repaelleinad Brilliant, I knew it would be a little janky due to the way it has to be done on Quest

    Of course it would be, Everything in VR is essentially in a beta state "janky". I'd rather have something now and see it improve over time than wait another decade for perfection, just because a few people say, 'Why release this now if it’s not ready?' It's VR, updates and improvements are part of the process.Even AVP doesn't look super refined in terms of occlusion yet, but that's still in beta too.I'm hoping there's an option to toggle these features on or off. It's always good to have options."

    6DOF is natively PT. It’s like perfect

    SexisAmazing You do realize that that green tint around the model is most likely going to stay there? It's interesting because on the Apple Vision Pro, developers dont have access to the cameras, so there's no 'native passthrough', but it works with a 'work around' in heresphere via ALVR. However there's the exact same green tint around the model as a result, which you see here above too. So it seems they're doing something similar to achieve this.

    So, it's going to be cool, but also not exactly 'perfect' at least not right away. But maybe it's fixable.

    Thanks guys for your feedback. Didn't expect so much interest!
    Unfortunately this feature has lots of conflicts with our playback and rendering logic.
    Can't promise releasing any time soon, but we might get back to that a bit later.

    That'll give PT scenes a huge boost in immersion!

    Now that Meta announced the Passthrough API, can we get a "passthrough matching AI" feature? I always thought it would be cool if passthrough videos' image settings automatically changed based on my room's lighting. However, Meta didn't offer devs access to the passthrough feed, so it would've been impossible until now. It would be especially useful at night, since my warm room lights don't match the bright white studio lights of the recording sets. Manually changing the DeoVR image settings can help make the contrast less noticeable, but it's not enough, and it's time consuming

      Yes, now we can (probably) finally color correct the passthrough feed.

      lolitovtb we added passthrough layer opacity slider, so you could set it manually. Not yet automatically, but usefull anyway