I see Meta are releasing an object occlusion for their passthrough. I was wondering if it would be possible to see your hands (etc) in front of the video when using the passthrough mode? The immersion levels will go through the roof if the model doesn't obscure your hands at least. Hope that makes sense.

It should literally be the number 1 focus! Be good to hear from someone with a vision pro where this will look amazing. But hopefully we can at least get metas rough version in some way. Everyone should be asking about this!

    It would be really cool but it will require the video to have depth information to work. Probably will need to be generated with AI if it's to work on all videos and then streamed along with the video as real time depth estimation for the entire video is not feasible in real time at the moment on a quest.

    So, not a small request but I agree, definitely a worthwhile venture. Especially as that depth information can also be used to create proper auto focus.

      4 days later
      doublevr changed the title to Occlusion Passthrough Update .
      a month later

      I saw a review of 'stranger things' on quest. It has a mixed reality section, in the video you could see his actual hands over VR assets, seems like it basically just used the hand tracking for position to cut out the hands. We must be close to this...... Surely! It's next level stuff.

        Quick research conclusion:

        • We might use dynamic occlusions to render video behind user's hands
        • It cannot be used to move your hand in the space of the video (let's say you want to move your hand behind one girl, in front of another) - that requires 3D objects, not stereo image. Requires deep research to figure out such usage. We might come back to this idea later.

        Integration:

        • Requires heavy modification of the image rendering
        • Most likely will affect performance (FPS drop, can't predict how much)
        • Makes more sense for 3D objects and volumetric scenes with "real" depth

        We will try to make simple integration with hands in front of the rendering mesh first and see where it can lead us 🙂
        Stay tuned!

        So how will that work while fapping, the occlusion should be an option, turn on turn off. Toggle switch.

          7 days later

          Check this out. This is what can be done (potentially).
          Let's see if we have enough interest to implement it.

          Keep in mind:

          • Rendering performance drops
          • It's not really easy to improve quality (flickering on the edges, etc) without losing more performance
          • This only works on Q3 at the moment

          How cool is that?

          I want it97%
          Nah3%