fenderwq don't know, VR definitely hasn't taken off in the way I would have expected it yet (I honestly don't get why people are still jerking it to porn hub) but I do believe VR as a whole has the potential to truly take off once hardware catches up enough to make VR experiences truly lifelike but also easily accessible (things like, displays, GPU power, comfort, ease of use, etc. but also game graphics and video resolution, etc.). When headsets with good FOV, monitor quality resolution, great ease of use and an accessible price point become readily available I just can't imagine it not taking off in huge ways. I mean, even simple things like planet earth in VR could become mind blowing experience once it truly looks like your standing there. VR tech just has a lot of technical hurdles to overcome to get it out of the niche and into the masses is my two cents.
The issue is that it's many issues of course and some of them aren't easy fixes (like piracy).
Imho though VR's biggest issue is it lacks flair. 95% of VR is and has been regular vanilla sex and that's fine if you dig that but porn is often specific to individuals and in 2D you can find something that speaks yo your fancy - you can't in VR and that hasn't changed much in the decade I've followed it.
And as far I can tell that fact get people to leave VR because unless you're one of the lucky ones that dig vanilla porn VR porn isn't your friend. I can't count the amount of times I've seen people on different fourms come into this experience full of excitement by it's prospect only to leave disappointed when they figure out that VR is a bundle of high end vanilla porn and a few blokes humping second rated pornstars and a lot of solos.
Occasionally there's a focus on fetishishs and niches but they are often the most weird ones like armpits or buttholes. Nothing against those that dig that but it's just weird to me that there are huge niches out there and VR mostly ignores them or we get these watered down half attempts that satisfy no one.
The irony of it all is that the few times VR actually focus on a popular niche the responds is extremely positive but then nothing - no follow up before after months and the cycle repeats. The other alternative you get is someone exploring the niche but it's done so horribly that it's practically unwatchable - either contentwise or technically.
So in my estimates VR's main issue is that it more or less caters only to the group that digs vanilla sex. It's fine of course but I just don't see VR drawing in new audiences on that.
My guess is that ManyVids will eventually be the promised VR paradise. A few top creators are actively looking into it but again VR isn't easy to film.
What I find 'puzzling' is why hasn't a company like SLR, POVR, whatever told themselves 'we could be the ManyVids of VR?'. Get in contact with some of the top creators. Offer them assistance on the technology matters and then sell their clips by pay per clip. These creators have large audiences, they do all the work, they are creative powerhouses, their content is often POV virtual sex so it fits VR perfectly, etc.
I could of course totally misunderstand the market but I think it's worth a shot.