Data insights
OliverDK I have no idea if AR porn will continue to increase in growth or it will fade out but I'm actually personal quite surprised 1/3 of users are AR users. That's higher than I expected given the number of headsets capable of AR and the still limited numbers of scenes.
The chart presented says "number of users who use passthrough vs those who don't" so it's entirely possible that the PT group includes people who only clicked on a single PT video and watched like 30 seconds.
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trooowiii I don't personally hate PT, I just prefer VR. I think it retains about the same sense of immersion for me but adds a more escapist element and variety. There are also certain aspects like changing positions that I find to be more cumbersome in PT. There are other little things I wonder about such as how the set up of a PT shoot might affect the performances, but these are just my personal opinions. To me, VR just feels more premium, but that doesn't mean I don't think PT should exist.
doublevr I'd say the large share of Quest Pro popularity in quarter 4/2023 can't be right. It suddenly spiked when Quest 3 was released, so it's probably Quest 3. Maybe DeoVR recognised Quest 3 as being Quest Pro at first.
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phyuggene That could be true but if it were wouldn't that mean that more SLR users are using Quest Pro and Quest 3 vs. Quest 2 currently or am I interpreting that graph wrong? I would assume Q2 still has a lead over both but I can't say for certain, especially as it pertains to Q3. @SchnuppiLilac raises a good point though. There's no way Quest Pro could've spiked that much at that time. Whether or not that has some impact on the Q3 numbers I'm not sure. Seems to me DeoVR would be a limiting factor too and my assumption would be that's some mix of SLR integrated streaming and PT, but I have no clue what percentage of SLR users exclusively use Deo.
SchnuppiLilac Quest 3 was tracked incorrectly as Quest Pro before got fixed
doublevr Sorry, but is this a hunch or do we actually have stats for this? Am I to assume from this that most SLR users are currently using a Q3? Wouldn't that be the correct conclusion from the graph plus the "vast majority" using Deo or am I missing something here? I mean, the last survey I saw on steam from February had Q2 users at 39.2% and Q3 at 14.5% from a hardware survey.
Another point: It is not stated how popularity is being measured but I would assume it is related to the number of devices detected. Therefore, it seems a bit odd that the popularity of Q2 was hardly affected by the release of Q3, and on top of that the total number of devices seems to have increased instantly by a lot after Q3 was available. Is this some mistake or how can this sudden increase in device numbers (or whatever the area under the curve represents) be explained?
vrguy69 I guess you could conclude that from the scene download stats. If a user is only streaming and not downloading, they couldn't have used any other player than Deo. So if the vast majority is only streaming, then you could make this conclusion.
On the other hand, for downloaded files, SLR has no way of knowing whether these videos are played exclusively with Deo or if other players are being used.
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SchnuppiLilac The metric was slowly decreasing over the 1st half of 2023 too. DeoVR losing users to other apps maybe?
phyuggene Difficult to say as long as there are no further details on the data and how they were collected. Not even sure if it the data are only for DeoVR.com or if SLR is included. There also seems to be a 50% drop in Oculus Rift popularity after the first half but what does it mean? Did the way of collecting data change? Were there only two devices tracked before and one of the guys found a new hobby in July?
phyuggene Could be but what imo speaks to AR scenes popularity is the number of views on each individual old/new AR scenes. If AR scenes weren't popular, had a large opposition or the novelty starts to wear off I would expect a rather rapid decline in number of views each new scene would accumulate contra older AR scenes. I don't see that at all. So AR scenes seems have a fairly high retention rate.
Just to be clear- I'm no AR fan boy. I think the idea is interesting but needs improving.
You guys wondering why SLR is putting out so much PT content, it's because while a good % of paying VR porn consumers might sub to SLR, literally 100% of PT fans will sub. They have created a new category and until other studios catch up they will capture that entire market. Absolutely makes sense to take the ball and run with it, so long as they keep gaining more PT fans than they lose PT haters. It's extremely hard to create a unique selling point in porn but with PT + scripts, and the AI offshoots of those, SLR has two.
SchnuppiLilac I don’t think these are just SLRO figures are they? I assume he is talking site usage as a whole. 2/3 views are non PT but the vast, vast majority of content is non-PT so that would be expected. It’s pretty amazing that PT is as high as it is based on the sheer volume of VR vs AR content.
Not good news for me, if this is accurate, as I have zero interest in PT.
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SchnuppiLilac Looking at the recent SLRO scenes, Training Day has significantly more views than the Agatha or Briana VR scenes around it. How does this fit into 2/3 not using PT?
Maybe users are watching something other than the last few videos?
OliverDK Not if it's a growing trend. Then it makes sense to focus on it to capitalize on a expected growing audience.
Unless it's just churn - new PT users replacing VR users who are frustrated with the lack of quality and release schedule. IN that case, it could be fatal when the novelty wears off.