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  • Let's discuss passthrough (not a yay or nay thread)

Hairsational Look at the past 3 years since the Quest 2 was released. The tech hasn't exactly progressed in leaps and bounds in that time. VR porn is still mostly the same today as it was back then, just with a few incremental improvements.

But look about 2 years further back than that at the Oculus GO. Or a couple of years even further back at Google Cardboard. Now the difference is enormous.

And I would argue that the difference in AR capabilities between the Quest 2 and Quest 3 in the span of 3 years is pretty significant.

    justsomedude101 But look about 2 years further back than that at the Oculus GO. Or a couple of years even further back at Google Cardboard. Now the difference is enormous.

    And I would argue that the difference in AR capabilities between the Quest 2 and Quest 3 in the span of 3 years is pretty significant.

    Exactly

    fenderwq Just imagine what will be possible in the future with light fields, AI, increased processing power, etc.

    I get that, but I also agree with the previous commenter who spoke of limiting factors for these possibilities being realized. Even when speaking of how current tech has changed in the last 8-10 years, not much has really changed except for resolution and processing power. The tech you'd need to make AR what people seem to think it is going to be is much further away than most users seem to realize.

    Vrsumo2017 I don't agree with you very often, but this is exactly what is needed to make PT really work in its current iteration - though I would have about 1/2 the video be seated positions. I know you don't use it that way, but I think its likely an even split between people who use it seated and people who use it laying down.

      Hairsational sex toys integration got much better.
      AR so far is the biggest step forward
      Can't wait to get interactive videos released

      Multiuser might be cool

      Also will be replacing slr smartphone website with TikTok interface and logic

        doublevr sex toys integration got much better.

        Fair, I don't use them so not really sure it has changed tbh

        doublevr AR so far is the biggest step forward

        To me it's not a step forward but rather a step in a different direction

          Usually when something is new like AR porn there are a lot of relatively quick wins to be made. It's when tech becomes more mature that progress often becomes more gradual. But hey, let's stop speculating and get back to it in a year or so 🙂

          Hairsational To me it's not a step forward but rather a step in a different direction

          Glad we an agree on a step upwards. 🙂 😃 😛

          Vrsumo2017 Could you elaborate a bit more on how are you adjusting your video exactly?
          Where do you have the triggers and A button mapped under?

            RealcumberScripts

            You see dome rotation

            By default it's mapped as holding both triggers, I changed it to A

            Double triggers got annoying.

            Dome rotation, you can move the image up down, left or right

            like skyboxvr, if you ever used it before

            I think hereshpere moves like that too, but it moves more smoothly like you holding a camera.

            Lol, that
            "move your head to drag the scene to line up with your cock" method I gotta try that lol 😆

              I'm sure this has been brought up here but a lot of the viability regarding PTs success, especially in the next year or two, is going to depend on Q3 sales. I doubt most Q2 users prefer PT, but how long will it be before Q3 overtakes Q2 as the most popular headset? I personally probably won't make the jump until the price drops.

                vrguy69 I personally probably won't make the jump until the price drops.

                When do you expect that to happen? I think for Q2 prices dropped 4 months before the release of Q3 which was 3 years after its release.

                  SchnuppiLilac Hard to say with any certainty. Depends on how successful the roll out is but I do suspect the $499 price tag for VR will deter some people on the fence, especially with the current economy. An educated guess would be possibly November 2024 if sales lag but I doubt that will happen due to the cost of chips etc. I know the Q2 price was stagnant, but I think that might be b/c it was already so cheap.

                  doublevr AR so far is the biggest step forward

                  It's no step forward at all for VR porn. It's just another form of porn, fulfilling exactly ONE fantasy. Everything else is worse. In terms of creativity it's actually a HUGE step backwards.

                  There was hardly any progress in actual VR porn lately, besides better resolution.

                  So I had a possible feature request, I think it would be useful if we can have some color grading on the passthrough instead of only the video. Not sure if this is possible though.

                  You do have the color profiles which can help but it's often quite hard to quickly match the color grading of the passthrough to that of the video. The passthrough tends to be more yellow for me for instance. You can get pretty close with the brightness, contrast and hue of the video but this often doesn't improve quality and I'd rather adjust the background to match what I want it to look like anyways.

                    fenderwq
                    That is actually not a bad idea at all. I gather that you want to adjust the camera feed to match your preferred lighting condition and also to match the PT video. This can definitely add some more extra realism to it. Especially to those video scenes that have high-contrast lighting as opposed to our very own video passthrough camera feed. Would definitely be great to be able to adjust and tweak these two equations out.

                    I think that the dev can leverage the LUT (Lookup table) to tweak the coloring of the passthrough camera feed to achieve this somehow 🙂
                    https://developer.oculus.com/documentation/unity/unity-passthrough-creating-color-luts/