How do we make SLR cool?
scrptr9 that is a pretty good idea, i remember the thing that got me to want to try Vr porn was this scene by wankz with adria and Jaye summers and i couldnt enjoy it because it was all fisheyed but that was wnough for me to want to see how it looked in VR and then learning about Fleshlight Launch and then the Osr2 got me more hooked. Showing those working together with a side by side would definitely make something really want to feel what a feels like to have something wack you off with no input from yourself
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Hairsational VR headsets aren't cheap
Mine was free, gearvr came free with my upgraded phone and vr porn was all I wanted it for, at first with no tilting or zooming I was pissed cuz I had to sit in a laying position using Samsung video player, thought well this is stupid, oh and the oculus browser sucked for vrp too, but after finding deo vr and skyboxvr I was hooked it was a game changer, never looked back, I hardly ever watch 2d porn. Vrp is the shit!
TikTok and Hub have entirely different business models imo. They are leveraging user generated content and then serving up ads. It's only in recent history that Hub started selling premium subs on their site, and even with that they are still taking the "freemium" approach a la Spotify where the few pay for the many.
The benefit of users creating content on your site is that creates a flywheel effect. They upload new content, share it with friends and family, they download a new app and watch the content and the cycle repeats over and over again. TikTok didn't do anything unique, they are just enabling the users to do more.
How do you enable more independent creators to start building on the SLR platform while still remaining in compliance?
I do agree with some of the comments above that experiential content would cool. Hell there is an American woman in France making $350/hr by offering the "girlfriend experience"
Humans crave connection and intimacy even if we can't admit it.
I don't know how to format this from a video perspective but creating videos that show how the experience is so much better in VR than in flat. I can say as someone who has consumed mostly 2D content when I saw a VR video on hub "I never got it" and was like what is even the point of this. Because of the nature of the content you have to specifically seek out the information it isn't just widely available to you.
Crosspromoting with haptic tools also seems like an easy win. The both are marketing to the same audience.
Rentention for SLR will come from the content which many have above suggested how it can get even better.
Personally I think "cool" is so subjective and vague it's hard to know how to answer.
For example WHY are tube sites cool to you? Convenience? Variety? Accessibility? That could help guide the thought experiment.
Though for me, the thing SLR could do to improve desirability(again, I don't know about cool) is variety and production design.
What tube sites have is access to lots and lots of videos where the amateur content often looks as good as the pro stuff(these days at least). VR just doesn't have that right now. Yes, more smaller studios are getting into it but a lot of them struggle with image quality and camera positions. They don't seem to look at what works at the bigger studios. Reality is we want get a fun inventory of niches like the tube sites have until more smaller studios exist and can produce decent quality. SLR could probably reach out to these producers and offer their knowledge or sponsor in some way creative amateur producers until they're on their feet.
Secondly, when I say production design, what I really mean is being more specific in the choices of a scene.
My go-to example of almost being something is the recent Chanel Camryn/Leanna Lovings SLR scene. Chanel makes an accent choice during the speaking parts that was great but then she immediately dropped it during the sex. It was disappointing.
Things like character choices and costuming and location and positions all working together to benefit a specific script. A common issue in vr scenes across studios is that as soon as the action starts, the premise is pretty much out the window. There's no character or storyline anymore. No dialogue that continues the viewers immersion. And what might be there is the bare minimum.
Admittedly it's risky. When a performer is cast in porn, people just want to see them do what they always do, look how they always look, sound how they always sound and anything that breaks away from that is "bad."
But all I can say is personally, I'll accept there's a risk that a director/producer might make bold choices I don't like if there's a chance one time i REALLY like them. You won't make everyone happy but playing it safe where you might have 10 hypothetical Blake Blossom scenes that are all pretty well shot but also all pretty much the same doesn't help things evolve. Because I'll ultimate just keep going back to one or two of those every time and ignoring the rest.
Instead if I have better choices like "oh, in this one she's a reserved cowgirl ready to lose her inhibitions." Or "in this one she's a hard-nosed detective." then I have cool choices.
Plbrock1s I think you are highlighting the key deviation from SLR and tube sites. Never in my life have I ever considered the script/scene in porn. I am generally just fixing an itch for a specific type of content and anything getting in the way of that is just noise/fodder. Short of like Xev who is probably the best at convincing that you are the one she is talking to. Here people want the full experience good acting, storyline, producing, directing, and more. It's the total package vs the quick fix.
Trust me, that's completely fair and how most people watch porn.
For the most part me as well. I've never sat and watched an entire scene end to end. I doubt anyone has. These things are way too long to be sitting in a headset with imo. I typically start it, get sort of an idea of what the scenario is, then skip to what i want to see.
It also highlights why it's a risk to put much effort into production if you know ultimately it doesn't matter much that people are just going to skip around.
Maybe it's sort of a pipe dream or it's just that one day VR will be so profitable that studios can do what they want.
I will say though, I credit SLRs ease of streaming so that i can just sort scenes by 'new' and check into each one briefly and see if it's worth keeping on because I will check out pretty much any B/G that's posted.
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Virtual taboo
Darkroomvr
Czeckvr and fetish
Badoinkvr
VrCosplayx
Virtualporn
Vrbangers
Vrconk
18vr
Kinkvr
Wetvr
Naughty America vr
Get them studios slr will be ultimately the king of vr, the Netflix of vr, your one stop shop for vr!
You can do it!
If you cant get them sites, how bout just their trailers? And still slr is ultimately the one stop shop for vr.
And that would be cool
Vrsumo2017 we don't need that shit
Vrbangers were ON and OFF a few times and it never had an impact on how many users we get or how we sell. Only the distribution of money within the platform
doublevr Humm
Any plans on getting some of those other studios?
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@doublevr Has SLR ever considered an ad based business model (like tiktok or any tube site)?
The ROI on ads seems to be very high (even for VR video) and viewership/revenue skyrockets with it because the content is easily accessible to more people.
How do we make SLR cool?
You were already cool! Just get back to what you were doing a few years back - making awesome 1 on 1 and multi girl scenes that were innovative and technically great!
Personally, I'm not into passthrough, JAV style scenes, harem scenes, BTS stuff, or weird overlong armpit fetish segments, I just want well shot and directed scenes, decent ongoing narratives, with hot chicks having hot hard sex! It's as simple as that for me.
Don't get me wrong, there's nothing wrong with experimenting now and again, but you seem to have your fingers in too many pies atm, so there's less of what made you great in the first place.
Vrsumo2017 we know all of them. I would not expect any of those joining SLR any time soon. The only reason you see some of them on VRPorn is to piss SLR LOL.
They all started the same time when SLR did, yet they got stuck producing videos and looking for quick buck ads. While we are moving everything forward.
But really, there won't be major impact if we would have all the content. We have to innovate even more to make things cool. The biggest innovation now is packing things right for users
MickyCheese not really. tube userbase is huge and those aren't looking to pay anything.
SLR userbase is small and these are paying a lot. There can't be ads model for VR until it gets mainstream with millions of daily users. Altogether SLR is around 100k.
tallbloke35 Passthrough and haptics are the most trending parts of SLR. All the future headsets are coming with greatly improved passthrough.
The same like tubes and TikTok have all sorts of content we are looking to get everything what's out there. It's a job for data team to generate the most engaging feed for each user so you only see cool stuff. We are revamping suggested feed in coming month.
Vrsumo2017
I would like to see those too. I've also subscribed to vrpron and povr just to get some of the content of the studios you mentioned. It would be great if we could combine them with SLR scripts.
SLR is for the biggest part a content provider, so it would make sense to provide as much original content as possible.
I would like to get rid of compilation videos as they pollute the search results. Just take a look at Blake Blossom's profile and try to pick original content. Maybe provide a filter where we can blocklist these studios like Manny_S, Private Jet, Cumpilations. Maybe provide an additional option: 'Unless they have a script associated'. These studios don't add to SLR, they just pollute.
doublevr if you really want something ground breaking and different, might as well just go all in on that deepfake/voice AI because yeah, that would intrigue a shitload of people. Either that or partner with some famous ethot that people would lose their minds over like a Belle Delphine or Jordyn Jones
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I don't think content is the problem, it's awareness of how immersive VR porn is.
And don't focus on short form content (only short-form marketing) - short-form content is a 2d thing which can be viewed purely for casual entertainment, but VR content has to be worth the effort of wearing the headset (and setting up Handy etc). VR is like Imax, it's an event - while it can be fun it is NOT casual. Not until the tech makes it so with super light and comfortable AR glasses that you wear all day.
If you want to grow your audience, it's an awareness problem to solve. Make it cool and fun with short-form tiktoks, sponsorship and porn ambassadors etc (like Redbull or whatever) - this is a massive task as you're basically de-stigmatizing not only porn but VR porn so it's going to take time and ingenuity. Let's face it, Meta with all their resources, STILL struggles to convert gamers because VR has to be experienced in person. It's not like you can really have an SLR tour bus visiting malls across the globe to show people what VR porn looks like.
So 1) how do you make the idea of VR porn fun and socially acceptable, and 2) how the fuck do you get people to try it? How?!
Have you approached Joe Rogan to be featured on his show? He's already talked about VR porn so a logical place to start. You really need a spokesperson who can engage with that kind of celebrity and promote the concept. You need a Musk / Zuck / Jobs to go out there and spread the word with charm and eloquence.
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Make the SLR video app Cardboard / Samsung compatible and promote it for running different language tracks. Lots of poorer folks still use DeoVR for watching films but have no native video app for multiple language tracks. Many folks from the Samsung / Android ecosystem abandoned VR for that reason. Promote that SLR app supports multilingual audio and captioning for foreigners.