Hi hi,
I wanted to give some insight regarding the one person's comment about Grey Clouds Crystal Shop being over exposed.
Here are some BTS photos with a look at the histogram during cowgirl:
We do color checks & tests before getting into the "action" of each position. Goal is to keep as much of the color spectrum in the horizontal middle of the waveform, which we did (bottom left corner of iPad).
Here's a look as false colors from the Lindsay Lee scene, which we again check before and during a shoot. Yellow is the max limit I want to hit as it's enough data to pull down in post but on the verge of clipping (red) for which there is no data/details.
Shooting very pale girls has challenges because you want to have good exposure on the person while not dropping down your key & fill too much as you then drop down the ambient lighting which starts to get digital noise; not sure about the noise reduction pipeline at SLR editing, but in my experience noise reduction is some of the most intense rendering, taking at times over 24hrs to render. This is why we do our best to address issues in "pre" and make decisions that provide options for post-production to work with in color grading as they have far more tools than we do in-camera.
Once we shoot the SLRO content, we hand it over to SLR and their team edits it. Again, there are a plethora of color grading tools that post-production has at their disposal, allowing one to pull down highlights , balance mids, and bring up details in the low without being destructive. Also you can headset preview in Adobe Premiere Pro, something we can't do with the K2 Pro while filming, allowing post to color grade & see the results in real time (that's how I used to edit stuff on the VR Fan Service Channel)
Having the experience of building rigs in the early days as well as editing both stereo & linear with the rudimentary tools of the past to the latest techniques available today, helps us understand the challenges of post-production and provide SLR with the best "ingredients" to cook with; at that point it's out of our hands ฅ•ﻌ•ฅ
TLDR: What we shoot in-camera is not the same as what's "shipped", just like any other type of filmmaking.