doublevr still waiting on a release of the latest scene without the flat green color keyed over the greenscreen room. Give us the unkeyed version where we can see the greenscreen room so at the very least we can fix it for ourselves or at least not get motion sick staring at a green mat over the room.

doublevr

  1. We're not living in 2024 yet but in early 2023. We pay you also money now, in 2023, and not in 2024. Well, maybe we will, but we'll see about that when it's time.
  2. It's fine that you experiment. All companies do, at least the good ones investing in the future. But they sell the final product when it's ready, everything else happens behind the curtains. Right now neither the software nor the hardware is ready for this stuff, it's an alpha version for both at best. Nothing that should hit the market.
  3. No matter on how many headsets passthrough will be available in whatever year in the future it will always be AR porn and not VR porn and it will neither substitute 2D porn nor VR porn. It's just something different and not everybody is and will be into this for reasons that are outlined in this thread. So no matter how advanced passthrough will become in the future quite a few people will still want to watch VR porn instead.
  4. If you want to push SLR towards AR porn please be at least honest about it right there on the starting page where you sell your product. It's not VR porn you're selling here, it's AR porn and AR porn in some alpha version.

Personally, I have zero interest in passthrough. I don't want to see my own body and room. My body is not pleasant to look at and my room is... well, a boring regular bedroom. The technology to convincingly make it seem like you're the male performer (assuming you're male, of course) is IMHO still a long way away, if it ever comes. Depth mapping etc is great tech but short of computer-animated performers and real-time 3D-modelling your body in the headset (which ain't gonna happen) it will always require some suspension of disbelief to achieve the immersion passthrough fans are looking for.

But just because I don't want it, doesn't mean I don't want anyone to have it, or that I object to you spending performer time or money shooting scenes that way. I would be extremely disappointed if it became the standard. But then I am super-picky already so maybe only 25% of scenes hold any real interest for me. I'm used to having limited choice, especially as I don't do anything without a script these days. To each his own.

I agree that maybe a sub-studio or brand might be the way to go here. I also agree with the point that, when a particular performer is highly-anticipated and has no VR back-catalog, filming a single passthrough scene with them limits the audience to those who can and want to use passthrough, and the green-screen technique makes it difficult for anyone else to enjoy it. Maybe a self-imposed rule that the first time a performer shoots for you it should be a regular VR video would placate the non-passthrough audience?

I get (and like) that SLR is so future-focussed in terms of VR tech. Enthusiasm for the medium is what separates you out from certain other box-checking VR studios I could mention. But IMHO enthusiasm should aways be tempered with an understanding that if you set out to be a one-stop shop for VR porn, you need to cater to the widest audience possible.

Hey people, here is what we are considering for those who don't like to use passthrough:

  • an option to choose any DeoVR environment instead of your room (you can also choose custom 360 image as @sletje showed)
  • 2 files per video, where we prepare a default version to look something like this (and other being PT version like now):

Let me know what you think.

EDIT: This is what will go into production https://forum.sexlikereal.com/d/3554-passthrough-greenscreen

    Sandi_SLR tough to say without seeing it in vr. on first look its alright i think. i'm sure plenty would prefer you just don't shoot passthrough videos in a green room where you get a green tint on the skin (actually most would probably prefer you don't shoot greenscreen at all, especially new models on the platform), but I'm sure you're gonna do it anyway.
    In my ideal world for stuff shot in a green screen room you'd just offer a second file in the green screen room (not the keyed version) and let us use a color picker to change the wall colors. In theory a green room shot (not keyed with that flat green) with even a preset o colors to choose from would use the same tech for passthrough but instead throw on a color instead of a video feed from the headset. for example me personally i might find a lighter gray is much more visually comfortable than this charcoal, which would also mean that for other videos not shot for greenscreen can still have a color set instead of passthrough camera. But as it stands your screenshot is at least better than what exists.

      bobbytables Thanks for feedback, I trying to offer an option that doesn't involve headset computation, since it lowers the fps, with passthrough it goes from 90 to 75 and additionally with hue correction to 65.

      I would like to avoid this to keep the viewing experience at optimal performance.

        Sandi_SLR something is significantly off with your codebase if hue correction is more of a strain than passthrough. The hackiest (but still shouldn't cause additional strain) is to just have a bunch of stretched low-rez image files of various colors. Like have a palette of 30 colors to choose from, pass those images in for the key stretched to cover. I'd be pretty alarmed if my software had more problems rendering a static color than a video feed. Like genuinely you should be asking your software engineers what the problem is, because that's a massive redflag for implementation.

          rolly They need to find a way so the videos can be used in both passthrough with a green screen and "normal" with a background.

          No, they don't. They just have to stop wasting releases with tech that is not ready for market.

          Same thing they did with that stupid 8K camera and now they repeat it again with the passthrough hype.

            Sandi_SLR
            A lot better than the greenscreen version for sure imho but of course no substitution for an actual setting.

            On the screnshot it looks like you got rid of the green tint on her skin edges which is absolutely necessary for a convincing VR experience. With something like that it would be watchable again I guess but I had to check it in the headset before making a final assessment.

            Another important question for me: Is this stuff in the first opion only supposed to work in Deo or also in other players? I know what you guys think about Heresphere but that's the player I prefer and I doubt that I would use another one for only a few select scenes. So I think I'd always vote for the second option with you guys making a predefined non-passthrough version that works on different players out of the box. Would also be a lot more comfortable for casual usage since you don't have to adjust anything yourself.

              Sandi_SLR Will her hair and body look like bad masking/cropping? In that case I would prefer the original video without any modification, even if it's just a green room.

              LordCrash You know, in theory it would be possible to produce CGI and stuff that looks good. But for top-class CGI you need both top-class artists who probably either work for Hollywood than for Porn Valley and you need shitloads of cash.
              VR porn in most cases is produced on a tight budget though so that's not really feasible.

              True, they don't even have money for good cosplay costumes or room decoration - so there is no chance to get realistic CGI scenes.

              someoneX we are only 3 passthrough releases in, trying to work out, how to do it better for everybody, right now.
              And to answer your other question: Yes, there is zero details lost, just replaced the green color with grey.

              LordCrash Hey, I am well aware of you criticism of DeoVR as a VR player and the opinion you allude to - I don't share, it's not hard to look at heresphere and see where it excels, but I would give our solution to be more user friendly.
              For second part, I wrote poorly, we are planning to do both options, its not one or the other.

              someoneX "stop wasting releases with tech that is not ready for market"
              I guess there were people that said this exact same thing when the first VR porn videos came out...
              How can a tech become better if nobody is trying to improve it and use it?
              SLR releases so much original content lately (almost every day you have a new SLR Originals video), yet people are complaining about a few passthrough videos instead of being happy about the other numerous videos.

              @Sandi_SLR I would suggest adding a "Show Passthrough Videos" option like the JAV one in the future... maybe that way people won't complain as much 😛

              People need to realize that this will get better and better the more they create and experience with.
              It can be considered a niche, same as BDSM... not everybody likes BDSM videos, but they don't complain about the releases or ask the studios to stop creating them.
              If it's not for you... it's not for you...

                alibaba Hey it is fine, lets keep it to solutions. It's not only the people that dislike passthrough but also people that don't have passthrough capabilities, you can imagine them being forced to watch glaring green around.

                rolly Hey, yeah its not that simple, we are adding PT settings also to videos that weren't shoot on greenscreen. But we will add a filter short cut, which they can switch to "Not" if it bothers so much.

                LordCrash But for top-class CGI you need both top-class artists who probably either work for Hollywood than for Porn Valley and you need shitloads of cash.

                Agreed. Much cheaper and far less work to just produce a good quality VR scene in an actual premium setting.