doublevr
Who are you to say what customers "need" or not? You advertised an offer. That's what was paid for. That's what we expect you to deliver.
I don't order a pizza and the deliver guy shows up with the box half empty and tells me, "well this is all the pizza someone really needs. Nobody really needs 8 slices. Only 1% or 0.1% of our customers actually eats all 8 slices, so now we're just going to give everyone only 4 slices after they already paid for 8."
And if it's only 1% or 0.1% of users that regularly use the full download allotment.. then what exactly is the problem? 0.1% of users that were already limited to 30 every 3 days are putting such a strain on the system?
@someoneX made a great point on the higher download limits of competitors.. and here becoming the worst of the bunch. I paid here, because it's supposed to be the best offer of the bunch, as far as content and allowed download limits, not lagging behind everyone else. Also, about exclusive studios.. and we can only assume more and more studios will be added as the market gets bigger and more creators and users transition to VR. I saw the new 'Upcoming' section that shows the coming releases, and many days it seems there are already 5+ worth checking out. With this lower allocation, we can barely maintain, let alone catch up on older videos. 30 every 72hrs, at least some catching up can be done.. with enough room for some old and some new, but it would still take many years to get all the good ones.
30 every 72hrs is a fair enough balance.. the balance that was enticing enough to pay for.
When should I expect to see my 50% refund in my bank on my lifetime membership?