Smilyy This is because Heresphere gauges the depth of what is in the center of your view. Then based on the lens distortion profile it knows how to uncross your eyes.
This works really well and makes close objects, object to the far left/right perfectly watchable. It also corrects the crosseye effect you get from tilting your head and I noticed that it often makes the scène look sharper / beter focussed overall.
You do get the occasional glitch but this is due to the lack of eye tracking (it estimates the depth based on the center of your view).
The above is what made me switch over to that player too (and that it is way faster in seeking).
That being said. I'm really curious how the depth maps will work out and how it compares to the heresphere method. Very cool to see al the initiatives and innovation going on at SLR!
(By the way, please don't make this a streaming only option. That would be very dissapointing)