You know what? Forget EVERYTHING I said last night in the other thread about the UI. If the plan is honestly to do away with streaming downloaded files over users' local networks altogether, then don't even worry about the UI, because SLR will barely have a user base left at that point for it to even matter if the UI ever becomes less clunky.
Now I feel like I shouldn't have even bothered typing all of that out, because this is about the dumbest, most shooting-onesself-in-the-foot-ish move these guys could possibly do to themselves. Utter naive idiocy to think that a majority of their current/prospective customers are going to be satisfied with only the option to stream over internet. Even living in an area with excellent infrastructure and a gigabit fiber connection and literally NOTHING else in my house using any measurably-notable bandwidth, there are times when even a 2min preview comes with a couple of hesitations & down-rezzing. Give me a break. Nobody is dumping money into VR headsets and GPUs to drive them(and, for most of us, storage space for locally-networked media), only to have someone try to tell them that they're going to have to settle for being bottlenecked by their internet availability/reliability(which, in most cases, aren't even up to the consumer), as well as that of the streaming servers themselves(which, again, don't always seem up to the task as is...but, sure, let's just push the entire user base to it...). And, for the record, no, it's not "everyone" who's moving in that direction, at least certainly NOT YET. That's just you trying to do that. Most other players with that functionality(which is most of them) aren't even remotely discussing removing it. And, unless your larger/longer-term goal is to just put all of your eggs into the SLRO basket and you're trying to exclusively become just another full-time VR studio which offers online streaming of its own videos(which is indeed what I now suspect is the case), it's a terrible, terrible decision.