Will we be able to tweak the scripts ourselves?

Probably at some point

so i am highly sceptical, most of those questions should be fairly simple to answer if you're at a stage where you are actually building integration.

It's important for us to get initial feedback from community, SLR is mostly feedback-driven product, if feature will be popular, we will add more and more scripts/functionality/etc, I cannot however answer you anything about feelme website, please take it up with them

Let me know if you have any other questions

  • nixi replied to this.

    We accomplished tech integration of a fleshlight with SLR app. Finishing user interfaces
    Scripts will be available for downloads from the site like next week.

      5 days later

      wow, launch integration would make me an SLR customer for life.

      5 days later

      Will the app allow to run the script ahead of the video to compensate for bluetooth lag? Using the launch with the FeelMe app, the motion seemed to be always lagging behind the videos.

        [unknown] Do have an estimate as to when this will be available for Quest? Do you know if this will be available via your web page, SLR app, or both?

          But when will the update be out?

          I'm also waiting for that feature. If it is working as expected, SLR will have another lifetime customer 😉

            For me it's also the feature I'm most excited about. Would love to know your timeline.

              I really dont want to be like this... but... when is very soon?
              A week, a month? can you give us an estimate of release?

              14 days later

              Aren't we able to connect the launch via Go or Quest Bluetooth? I'd rather not use my phone.

              I saw on a Reddit thread that you would add .meta support if people requested it, I was actually in the process of writing up an R script that would convert .meta into .funscript, I could pass the source code along if you would be interested. Your Devs probably would not want to stick an R engine into the app, but R syntax is easy enough to understand that it could be a useful reference, maybe when a .meta is 'opened' it just runs a conversion to .funscript on the device itself then plays that, that way you won't have to make any new logic for a .meta player. As you guys have been running into, there is no real Dev support from Kiiroo/FeelMe (it's a real pain in the dick to use WankzVR interactive content, but so worth it), so you just have to engineer your own solutions I guess
              ¯_(ツ)_/¯

                Iamthemulti maybe when a .meta is 'opened' it just runs a conversion to .funscript on the device itself then plays that, that way you won't have to make any new logic for a .meta player

                This has already been implemented in other (community created) players. Unfortunately there's no good way to convert from meta to funscript. It's better to use a separate playback algorithm for meta like I did for Whirlisync.

                Philip - "For each video we will upload scripts that are available scriptarmy, for now we don't plan to sell them or charge anything for integration, I'm sure we cannot demand studios to create them.

                Past releases that we will find files for will also be provided."

                -Do you have a legal partnership with Syncarmy.com?
                If you do not, this sounds an awful lot like you are attempting unauthorized 'free' sharing of the hard work the people at Syncarmy do. I think you will have a serious issue if this is the case.

                Sorry for confusion. Officially we have no plans on working with SyncArmy scripts! Initially users will be able to use their scripts with local videos and streaming. We will also use scripts provided by content producers for automated streaming.

                We might provide users a tool to encode videos on our site. More to be announced.