Vrsumo2017 I want more non pov! 🙋‍♂️

A problem you have is that you want more of literally anything and everything. I'm curious to know, if you could only pick 1 (ONE) thing to change about new scenes, what would it be?

    Hairsational A problem you have

    Damn bro wanting more variety besides pov is a problem? 🤷‍♂️

    Change anything? Nothing really, pov seems to be the stable for vr porn, directors have been doing good camera work with pov sex positions, lots of amateur and new channels filming great content we normally don't see with our "traditional pov"

    But I'm ready for studios like vrhush, realjamvr, slr, you know the "top channels" but I want to see these studios start doing non pov again. I want to see some pornstar hotties get smashed in vr like they do in 2d! 🥂 that's what I want to see.

    Bro you wouldn't want to be on a porn set bts, a walking vr camera checking out the hotties? Maybe they suck you the fan off in pov, would be fun!

    but I'm ready for sum new shit. And I think that's non pov, we'll start to see more of it and it will be featuring our favorite pornstars too! getting smashed! Hummm, Will be fun! 😉

      Vrsumo2017 The secret of getting what you want is NOT asking for it. I didn't ask for AI PT on my phone - and I will get it. I didn't ask for going all flat - and I will get it. Works like a charm! 😃

      Imo most studios are lazy and inattentive most regarding one of the most important aspects of vrporn regarding immersion-SCALE
      Every single studio except 2 that films in 8k has bad scale including vrbangers. Every studio everything looks bigger than real life with the exception of two, slro and czechvr. All other studios with 8k is scaled badly. Studios that use 7k like wankz and povr much better than 8k studios and better 7k than badly scaled 8k imo. Kudos to slr and czechvr for scaling good, all the other studios need to step up their game or use a different camera.

        Glokta Yeah agreed, VRBANGERS is lonely at the top right now in terms of visual quality. Hopefully SLR can even surpass that when they get their newly (pre)ordered blackmagic-ursa-cine-immersive cam.

          harigeharry vr bangers visual quality like sharpness/clarity.. sure is great, but scale they are far behind slro. Scale is equally if not more important for immersion imo

            jojo321 Not sure how you could say that. SLRO is all over the place with scale. Most times model is too far away or too small to me. It all depends on the individuals' IPD too. The problem is the adjustments in the Deo player are drastic when you change them. If theyadjusted the values to make each notch more of a subtle adjustment it might help. For instance going from .05 to 1.0 in horizontal offset is a huge difference, where somewhere in between would look better. Same goes for pretty much all the settings. The values between each are just too big imo. Doesn't allow for good adjusting for your personal IPD.

              jojo321 Every single studio except 2 that films in 8k has bad scale including vrbangers. Every studio everything looks bigger than real life with the exception of two, slro and czechvr. All other studios with 8k is scaled badly. Studios that use 7k like wankz and povr much better than 8k studios and better 7k than badly scaled 8k imo. Kudos to slr and czechvr for scaling good, all the other studios need to step up their game or use a different camera.

              Truer words have never been spoken.
              I hate the 8k camera because of this. It has set VR back by years because of this. The old 4k cameras looked way better for scale.

                Glokta Given the time that's gone by in the VR space, I think all studios are now looking at making this a profitable venture. Gone are the days when money easily flowed into VR projects. Investors want to see their ROIs. And current market trends are on either AI or crypto. Studios tend to think more carefully where and how they spend and this is while keeping their heads afloat. Appears to be a reason SLR is looking at Flat at this point.
                Only way this continues is for the market to grow. And it is growing but there's still ways to go:

                On the consumer end: Headsets need to be comfortable and discrete(e.g. Bigscreen beyond form factor). Costs need to be lower.
                On the producer end: Lack of cheap but quality cam options. Difficulty in configuring the best out of these cams out of the box(Canon sucked big time). Lack of easy setup to watch and correct content while it's being filmed.

                I'm sure there's more, but these appear to be the most glaring ones.

                I agree with your point on VRBangers and VRSUN. They've produced some of the best quality(sharpness/focus) there is to content. It's what makes or breaks the content. They've even pushed for 12K.
                SLRO is somewhat up there but is inconsistent. They do deserve credit for this scene though for super sharp details. I think where SLRO shines is with it's intimacy, especially in non-passthrough scenes. Donno about scale. Angles wise, SLR mostly does better IMO. VRBangers has the girls slightly far off, missing on intimacy.
                Incidentally, JAV has been doing great in all of these. I guess they're much closer to the hardware side of things which shows. And costs are generally lower to film content in Japan than in USA.

                You see, it gets very technical at every point. That's just another barrier for common folks who want to watch or to film content.
                We can only wait for the maket to flourish. More headsets sold allow for more money to be made pushing the producers to produce better quality content. And headset makers and cam companies see this and make better products overall.

                Hurto11

                Not sure how you could say that. SLRO is all over the place with scale. Most times model is too far away or too small to me. It all depends on the individuals' IPD too. The problem is the adjustments in the Deo player are drastic when you change them. If theyadjusted the values to make each notch more of a subtle adjustment it might help. For instance going from .05 to 1.0 in horizontal offset is a huge difference, where somewhere in between would look better. Same goes for pretty much all the settings. The values between each are just too big imo. Doesn't allow for good adjusting for your personal IPD.

                Yes not every slr video is scaled perfectly, im guessing depends a lot on who is shooting and the camera used and think they improved little over when they first started 8k. But there are many if not most slro 8k videos that are scaled reallly good. Heres example of 2:
                https://www.sexlikereal.com/scenes/rv-adventures-lexi-gypsy-48558?t=621
                https://www.sexlikereal.com/scenes/sugar-baby-your-plaything-2-44913?t=458

                Show me one vrbangers scene that is scaled anywhere near as good as those. Ive yet to see a vrbangers video where they dont look giant, and the only way to make vrbangers or any other 8k studio besides slro and czechvr to look reasonable is to play with the horizontal/vertical offset settings you mentioned. But it shouldn't have to be up to the user to have to play with settings to get a more normal looking size. Many users dont have the knowledge how to adjust those things and we shouldn't have to put time and effort to make things look more correct, that should be the studios job.

                rerun119

                Truer words have never been spoken.
                I hate the 8k camera because of this. It has set VR back by years because of this. The old 4k cameras looked way better for scale. >

                yeep your right the 4k and 5k days scale was way better than all the bad 8k.