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  • Converting 12K H264 video into 12K H265/AV1 ?

Have been anyone tried to convert 12K H264 video into 12K H265/AV1 ? The source vid is 12K H264(AVC1) nor nvidia nor Intel support such format decoding/encoding so in practice this vid is unplayable . As nvidia support up to 8K H265/AV1 the newer intel CPUs support hardware decoding/encoding of H265/AV1 up to 16K .
So my problem is how to convert the source 12K H264(AVC1) into H265/AV1 and then try to play it with CPU decoding .

https://www.intel.com/content/www/us/en/docs/onevpl/developer-reference-media-intel-hardware/1-1/details.html#DECODE-11-12

https://virtualrealporn.com/vr-porn-video/while-cooking/

available in 12K .

    boboweb You can transcode it with any good software encoder but I think you will still run into issues trying to play it.

    boboweb Hmmm interesting, I doubt it's 16k@60fps though, probably 30fps or lower if they don't specify it. Hope not but I would check if I where you.

    Hoping NVIDIA will finally support 16k@60fps on their 5000 series, that would be the day.

      fenderwq Hoping NVIDIA will finally support 16k@60fps on their 5000 series, that would be the day.

      I really hope the same but it will be for sure HEVC/AV1 but not H264 so these vids still wont be playable ... I really dont understand why the studios continue to post them in this primitive format - its a total nonsense ...

        boboweb I know nothing about encoding but I do have question. Was this filmed with some kind of new camera? How does the scale look? I haven't watched a good VRP video since the latest camera they use. Too big looking

          As far as I know, h264 only supports up to 4k... google says "H. 264 (MP4) encoder/decoder supports any custom or standard resolution up to the 2048x2048 limit". I'm not a pro, but a 12k file in h264 immediately sounded wrong.

          Side note: 12k, 16k.. file sizes for some original videos are going to be half a TB

            TemporaryName I am not a pro either, but as far as I remember, the 12K videos that VRB had (when they still had downloads) were H.264/AVC. And size-wise, they were still much smaller than SLR's super high bitrate original files.

            rerun119

            Well from what i have seen guess this is not native 12K but just 8K upscale . I dont think there is any good VR camera above 8K yet unfortunately ...

              TemporaryName Side note: 12k, 16k.. file sizes for some original videos are going to be half a TB

              The 12K vid of virtualrealporn is just about 22GB in H264 if it was in AV1 i guess it could be about 15 ...

              btw i tried the 12K vid of virtualrealporn on Quest3 and SkyBox player (steam version) via Virtual Desktop and it can play it but its not smooth ... its like 30fps ... but still the only player that i found that can even play it .

              boboweb what I remember from when they first released a scene like this is that h264 has less computational overhead and they hacked the format somehow. So it stood the best chance of being playable lol. If a 4090 can't play it what the hell can but yeah.

              Seen the new Blackmagic cam that's 16000x8000@90fps with top of the line lenses. Can only imagine how cool that would look on a true 4k per eye headset. If we could play it haha

                fenderwq what I remember from when they first released a scene like this is that h264 has less computational overhead and they hacked the format somehow. So it stood the best chance of being playable lol. If a 4090 can't play it what the hell can but yeah.

                Yeah no hardware accelerated decoding for resolutions that high means they had a choice between not being able to play the video on any device (HEVC) vs almost being able to play it on some (AVC).

                FYI 12K AVC isn't hacking the format. The resolution limits for codecs are only relevant when encoding files to be compliant with standards like h264 and h265. Following the standards guarantees that the video files will be playable on the widest range of devices possible. All video encoders follow the standards by default but you can tell some of them to ignore the limits imposed by the standards and encode videos at higher resolutions, with the downside being lack of compatibility with devices.

                  boboweb There's the FM DUO which VRBangers are apparently using. Without having seen the VirtualRealPorn 12K video yet, I'd speculate that they used the same. Because of it's size, that camera is a problem for studios that care about good camera positioning. Not a problem for VRBangers and VirtualRealPorn though.

                  Hairsational yeah maybe hack wasn't the right word but it's still pretty pointless if a 4090 can't play it anywhere near a watchable framerate, why even make it? I mean it was cool to see the difference it made but apart from that it's pretty pointless.

                  I don't see the point of higher resolutions past 8K right now. Most headsets can't run it and we'd be better off with higher bitrates at lower resolutions.

                    I feel like 12k might be getting ridiculous, feel like higher frame rates, higher color depth, and just higher bit rates would be more valuable than raw pixels at far lower storage sizes

                    Yeah, not to say that 12k or even 16k on 4k screens couldn't make a HUGE difference. I think we'll be blown away by that. It's just that we've been stuck at that decoding limit for forever now that's so frustrating. Barely anything will be made to utilize such resolutions when nothing can play it back and therefore camera development is stuck and everybody is still mostly using the Canon lens.

                      tmynx
                      Futureproofing..

                      Plus, 8k is 4k per eye... and we're zoomed way in on it, so correct me if I'm wrong, but even when we get 4kx4k per eye headsets (Pimax Crystal Super coming soon, early 2025 supposedly).. we're still only actually looking at like 2kx2k of actual video data at a time? (since we're able to look around at the rest of the video/pixels currently not in the field of view)

                      Basic example using inches of a display as FOV 110FOV vs 180FOV..
                      https://www.displaywars.com/110-inch-1x1-vs-180-inch-1x1

                      even with 110FOV we're only seeing 61.11% of the diagonal, so around 2444 pixels out of a 4000 pixel per eye video

                      We'd need videos with around 6550x6550 per eye.. or 13k videos to fill the pixel density of a Pimax Crystal Super at 110 degrees out of 180 degree video

                      Around 7280x7280 per eye.. or 14.5k videos to fill the pixel density of a Pimax Crystal Super at 110 degrees field of view of 200 degree video

                      8000x8000 per eye.. or 16k videos to fill the pixel density of a Pimax Crystal Super at 110 degrees of of 220 degree video

                      Blackmagic URSA Cine Immersive
                      https://www.editorskeys.com/en-us/blogs/news/black-magic-design-unveils-revolutionary-camera-for-apple-vision-pro
                      https://petapixel.com/2024/06/10/the-blackmagic-ursa-cine-immersive-captures-8k-footage-per-eye-for-the-vision-pro/

                      8,160 x 7,200 pixels per eye 90fps, as mentioned above

                      2nd article also mentions what I was on about in my post above this..
                      "In order to reproduce video for Vision Pro, you need to have at least 100 megapixels,”

                      Pimax Crystal Super is above the resolution of Apple Vision Pro, but similar.. this camera is 117.5 megapixels.. about what's needed to fill the pixel density of a Pimax Crystal Super while viewing VR content

                      Yeah, so excited for these kind of resolutions. Hope some company makes some solo or non pov with this ursa cine immersive camera (it's big). That camera is just miles beyond anything we have now not just resolution wise but also in terms of low light tolerance, workflow, production quality, very likely scale, etc.

                      More and more pc vr headsets are popping up with slightly higher then vision pro quality often at half the price or below (new crystal, megane x 8k, etc.) If the hardware decoders catch up in the next gen of gpus this might actually finally start to slowly become a reality.