@doublevr
I don't agree that this content is predatory or that it abuses users. It comes down to individual responsibility and trusting consumers to make the decisions that are right for them. I don't think that's a good argument to make for removing cams.
The concerns on ROI and quality are legitimate though.
On a conceptual level, it makes sense for the SLR platform to invest in an ecosystem that enables individual creators. Cam content is a way to build that. In a perfect world, it would in time result in a rich ecosystem of user-created content as you see with platforms like twitch, without the burden of having to produce this content professionally.
I think this may be achievable.
However in practice, cam content is not very good today. The video is quality is grainier, and most of the time the model just sits there waiting for tips to do something. I don't really have much interest in this. Even if the quality was better, I would still not be interested interested in privates. I don't think the experience I would get would be worth it - it's just not immersive enough yet. To add to that, I also don't like paying tips.
So now for the big question. What would it take to make it workable? I don't have a perfect answer, but a few thoughts to start.
- Quality. Getting video quality of the streams closer to professional video. Even if it was on par with JP 4K content it may be sufficient.
- Haptics. Control my toy is a start, but to actually make this viable, it needs to go a lot further. Aim for PoV cam capabilities, where control-my-toy works with haptics on both sides, making CG and M positions viable.
- Monetization. Relying purely on tips for revenue here will turn off a lot of people.