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doublevr Honestly, I saw this coming, just wasn't sure how or when. SLR has been taking smaller steps compared to VRB, who made a huge move by completely removing the download button. The goal is the same though, pushing people to use the app by streaming.
I just wanted to ask @doublevr, help me see things clearer, let's say in a year from now, you have 100% streaming users and 0 download allocations per month. How does this benefit your company beyond just 'collecting data'? Because personally, SLR is my favorite VR site and I do want to see it more successful, more success means better content for us.