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  • App release 13.20 (Handy bluetooth, Report video, new AI PT)

rerun119 Thank you for this suggestion. I'm sure I have tried this, but will check again when the problem occurs again, and feedback if this resolves it.

Denarius hi, could you give me more info on this please? Does it happen with every video or just specific ones? Does this problem go away with time or it keeps happening throughout using the app?

You can change default page in global setings- Open home page by default - set your desired page there

    Hi guys, we have released a quick fix for the left controllers not being recognised correctly and for local scripts not playing.

    Please download version with the fix and let us know if everything is working correctly ๐Ÿ™‚

      9 days later

      Kieshi Yesterday my Quest 2 controller wasn't working correctly in the Steam DeoVR app. The thumbstick didn't seek anymore and when I tried to rebind the 'seek' controls to the thumbstick it didn't register at all. Also the Y and the X buttons didn't do anything. I was able to rebind the X button though, but I couldn't find the action the Y button was supposed to be bound too. Resetting the controls to default also didn't help.

      I'm using Air Link to stream my pc to my Quest 2 and it was working fine the day before. The only thing that changed since yesterday was that I tried to use Virtual Desktop, because I read it's better. When I started the DeoVr app though it became a jumbled mess and so slow I was unable to do anything.

      I made sure Virtual Desktop wasn't running, but then after I started DeoVR using Air link again it did the exact same thing. I had to actually uninstall Virtual Desktop to make DeoVR behave normally again, except for the controller of course. Could installing Virtual Desktop have messed up something in DeoVR or Steam VR?

        For some reason I cant turn on the auto focus in the app. It just stays greyed out.

          Denarius could you please check in your settings, which OpenXR settings are running?

            Kieshi You mean in SteamVR? It says Current OpenXR runtime: SteamVR and zero active OpenXR layers. I also got a message in SteamVR that the 'gamepad support' addon was blocked due to a recent crash.

              Denarius If you change OpenXr runtime from SteamVR to Oculus, does it affect the controllers in any way?

                I noticed a couple of other things regarding the T-Code implementation. It seems that sometimes the range of the slider isn't saved correctly. For example if you have it at 60 when opening a video, change it to something else like 80, quit the video and then play it again, it's back to 60.

                Sometimes the slider doesn't seem to do anything either. My OSR2+ just keeps moving at the same range. Restarting the video usually fixes it.

                I also experienced that bringing up the menu while playing a video can pause the movement of my OSR2+ in some cases. The only way to fix this is by restarting DeoVR. This happens rarely though and I don't know how to reproduce it.

                I'm using Air Link to stream DeoVR to my pc using a prebuild OSR2+ from FunOSR.

                  6 days later

                  Denarius Hi, I have confirmed that there's an issue with the range settings.

                  We will try to find the cause and push a fix for it.

                    Any chance of getting numpad option for setting the haptics latency adjustment? I routinely stick with Heresphere because I can sufficiently fool my brain into the thinking the actions Iโ€™m seeing are actually happening when I can tune it to the .01 ms. (With the help of a THC edible)

                      12 days later

                      Kieshi New app version

                      Suggestion
                      Spotify and Playa apps have their volume settings separate from the actual Quest volume. This separation allows users to adjust the app's volume independently, providing a better audio experience tailored to their preferences. If possible, could this feature be added to improve user control over audio levels?

                        Vrsumo2017 thank you for suggestion! We will investigate this option