Manny_S Definitely the newer one looks better saturation wise, especially the background colors. But mixed feelings on the sharpness front(not much detail on model's body). I still see the orange tint wrt skin tone which is a bummer.

FYI: using a Quest 3

alphaRonaldo I've noticed this too, i was starting to think i was going mad - What i think it may be is that studios might outsource editing and finalsation to a companny that specialises in this and they have got it completely wong.

That's the only explanation i can i think off

Maybe SLR itself is that company that adds the orange tint ?

The latest Porncorn scene looked flippin horrible - Why are a lot of scenes suddenly looking this way with an orange tint and over exposure ?

Hmmmm you've got my spidey sensing tingling - Something is off here, i'm always right !

There's definitely something going on, but MONEY will be involved so we won't hear the truth about it....

Look out for an orange tint and over exposure in any upcoming scene and ask yourself why ?

    Vrsumo2017 No, that raw footage is flat / log and supposed to be graded. It is not accurate at all, but it holds all the color information required to achieve the desired look. It's like uncooked steak.

    The "before" shots are way over-sharpened. The "after" are using a flatter profile which is then easier for the user to tweak according to taste. Having looked at the clips again, I'd say the after image is a little flat for most viewers and I would pull down the shadows a little to create more volume in the models.

    Both white-balance looks so off. Grade should be as natural as possible. If not, then just go full film emulation. Or you know, have an art director that can direct the color on a scene by scene basis so that it matches the vibe and content best like how regular films produced.

    Silly-Sausage Outsourcing to another company seems plausible. Let's hope it is just that and they solve this asap.
    If this is cam related, studios might delay figuring out a proper cam rig considering they cost a ton.

    And PornCorn had amazing 8k scenes color wise. Donno what happened to this one with this orange tint.

    I found it difficult to come to any conclusions just from these short clips. Neither looked totally good all the time, maybe the after was too warm and the before too cold 🤷‍♂️. That’s why i was happy when I got a calibrated tv and knew that the image was how it was supposed to be and that was that!

    Also it makes a massive difference which colour profile I had the headset set on (quest 3). I normally leave it in ‘quest’ profile, but also Rec709 looked ok. Which one should we use ?

    Silly-Sausage Why are a lot of scenes suddenly looking this way with an orange tint and over exposure ?

    Are you using DeoVR release candidate 13.20 when experiencing the novel orange tint? They say they changed the default color profile to Rec709, so if you are used to a different color profile, this change would certainly have an impact.

      SchnuppiLilac Are you using DeoVR release candidate 13.20 when experiencing the novel orange tint? They say they changed the default color profile to Rec709, so if you are used to a different color profile, this change would certainly have an impact.

      I just thought that was in testing stages for now, anyway i just tried on a few scenes and indeed it does help with the orange if i use Rec709 but find the colours a bit bland for my taste and nothing really pops but definitely better than before. I'll have a bit more of a play with saturation and contrast and profiles to get everything back how i like it.

      Thank you

        Silly-Sausage I think you can access the RC already now if you join the release channel but it seems you haven't done so.

        There was a post about color profiles from someone who seemed to know what they are talking about. After I had read this, I switched from I think the Quest profile to Rec709 in DeoVR on Q2, since it seemed to be the 'right' one.
        https://forum.sexlikereal.com/d/3727-most-accurate-image-on-quest-2

        But I think it's definitely worth exploring the other profiles (which you can already now in the regular DeoVR release). Switching profiles changes a lot with one click, and if you like one of the other profiles better it doesn't really matter if it's the 'wrong' one.

          SchnuppiLilac I think you can access the RC already now if you join the release channel but it seems you haven't done so.

          There was a post about color profiles from someone who seemed to know what they are talking about. After I had read this, I switched from I think the Quest profile to Rec709 in DeoVR on Q2, since it seemed to be the 'right' one.
          https://forum.sexlikereal.com/d/3727-most-accurate-image-on-quest-2

          But I think it's definitely worth exploring the other profiles (which you can already now in the regular DeoVR release). Switching profiles changes a lot with one click, and if you like one of the other profiles better it doesn't really matter if it's the 'wrong' one.

          Great stuff, i'll have proper read and keep on messing with the settings until i find something which suits me personally.

          I was wondering if there will ever be more options added to the image color section, such as highlights, shadows, tint, or temperature. Could additional settings be integrated into the image section, and do we actually need more options?

          This thought came to me while I was adjusting the image color settings. 🤷‍♂️

            PabloSLR Honestly, I'm not entirely sure, but compared to HS and recently exploring the Playa VR settings, I think the image color settings in Deo could use an upgrade. I can achieve really nice colors in other apps when needed for "color correction"

            Hey Bro, do you know if high-end VR cameras have image color settings on the vr camera itself? I believe they do. Recently, I was checking out a friend's iPhone camera, and it had various settings like ISO, speed, contrast, shadow, and highlights. It worked good.

            This made me wonder what VR cameras offer in terms of software for color settings. Perhaps these types of settings should be available for VR players as well.

            The HS and Playa app boasts features like tint and temperature and much more adjustments, showcasing just how many settings can be integrated into these player apps.

            If DeoVR wants to keep pace with its competitors, a upgrade to the "color image" should be considered.

            Just a friendly suggestion to help DeoVR maintain its edge and continue to excel. 👍🥂

            Edit
            Might be good for deo vr creators, color correction before the upload.

            Is that available now?
            Example like YouTube before you upload a short you can edit it on YouTube. On deo vr content creators can use color correction before uploading, could do this for the picture section too, 2d vids, I didn't even know deovr had vr pics section, pretty cool.

              Vrsumo2017 compared to HS and recently exploring the Playa VR settings, I think the image color settings in Deo could use an upgrade.

              I experimented more with Playa's picture color settings, particularly focusing on their performance in PT mode.

              While Playa VR offers excellent color customization for regular VR videos, its contrast and brightness adjustments are not as effective as those in Deo VR when trying to blend the pt image with your own environment on the Quest 3. This is primarily due to the grainy and darker picture quality seen through PT on the Quest 3. Deos contrast and brightness works better in this area.

              I suggest keeping the current settings as they are but consider adding more sliders for additional color options in the future.

              Although Playa's contrast and brightness settings do work well, achieving the right blend with the Quest 3's grainy and darker display requires more effort. The resulting image can appear too clean. 🤷‍♂️

              But with next-generation headsets that will offer clearer PT experiences this might not even matter.

              And I bet AVP can AI blend the ar images to match your environment. 🤯😵‍💫 🤦‍♂️

              Conclusion

              Other player apps offer a wider range of settings for color correction. To enhance the user experience, consider adding more sliders and additional color correction tools. This would provide users with greater control and flexibility in adjusting the visuals to their preference.

              Leave contrast and brightness as is for quest 3 pass through purpose.

              Just sum suggestions if deovr ever decides to update the image color settings. 👍🥂

              Some probably don't know this but the Quest 3 has a contrast slider in the accessibility settings, you can use in pt, it will add more contrast to your own environment, the q3 brightness too effects the brightness of your pt environment.

              Quest 3 should add more sliders.Its a pt camera where are the color setting at? 🤦‍♂️

              Bet we could use sharpen or some kinda setting to make the pt cam look more clear, less grainy. 🤷‍♂️

              But yeah, q3 contrast and brightness effects the pt camera. Iydk.

              I was experimenting with the color settings on Deovr more, i didnt know that the "space color" setting affects how the colors are rendered. I initially had mine set to "unmanaged." When I color-corrected a video to my liking and then switched the "space color" setting, the video displayed different shades. It's almost like applying multiple filters to the same video.

              I used deovr color correction settings on this video, I like how it came out, I got them nipples looking pink 😍 lol 😆

              2 months later

              @Manny_S I've been playing with the different color profies in DeoVR but it's never close to what I'd want. Rec709 does help a bit but is bland for me as well.
              Heresphere allows for more fine grained tweaking but that in itself is a learning curve. It gets close but not perfect.
              I'm wondering if this is the color theme SLR Originals is going for. Are we to expect this orange tint and always fiddle with the settings and players to get the scene colors right? Considering I'm using the Quest 3 which is the recommended device, I'm asking why is this always necessary?


              Comparing how other studios set colors:
              With orange tint:
              Current SLRO scenes(dull and washed out backgrounds):
              1.
              2.
              VRSpy(Just looks orange and washed out background):
              3.
              MilfVR(minor tint, nothing serious):
              4.
              BadoinkVR(tinted but background looks fine):
              5.

              VRBangers(looks okay)
              6.

              Without orange tint:
              BadoinkVR(I cannot ask for more, this is great):
              7.
              Old SLRO scenes(food for thought, these were great):
              8.
              9.
              10.
              VRColsplayX(another great one):
              11.

              Laying down these screenshots, it appears like current SLRO backgrounds have become wayy dull and washed out. Compare 1 and 2 with 8, 9, 10. Other studios don't appear to have this washed out colors issue, so a slight orange/warm color looks fine.

              FYI: Recent SLRO scenes have improved slightly on sharpness and saturation, comparing what we were getting a few months back.

                alphaRonaldo It's great to see someone else noticing this issue, because just about everyone (including the studios themselves) seems to be oblivious. VRSpy in particular has big problems with the tint.

                alphaRonaldo I find it hard to get a real feel for color outside of the headset, even on my calibrated studio monitor, so it's tricky to get a point across about grading by sharing screenshots IMHO.

                Every scene from every studio needs some kind of adjustment IMHO. Often it's a washed out grade that looks like LOG footage. I guess it's impossible to achieve a definitive look because headsets have different color profiles and screen technologies so all we can hope for is 10+ bit footage and good tools in the player so we can correct to taste and set up presets. Tools which DEO lacks, honestly.

                Some kind of auto-color/contrast feature should be possible in the player, really. Would be a good use of AI.