I'm not a pro colorist but I'm competent at color correction, and the "after" is a vast improvement. The "before" is way too contrasty, and the more neutral new look allows more refinement by the user in their player to suit their taste and headset. Less "baked in" is definitely better. I also like the new warmer tones, which are more inviting, even if at times the color is not 100% true to life and it seems a bit over-saturated - but that's fine. The "after" colors are way more natural in my headset (quest 3) than they appear in the thumbnail on my monitor.
Some of the clips are brighter and slightly over-exposed, with poorly controlled highlights and washed out tones, so I would subtly correct exposure where needed, to reduce the really bright patches on skin if at all possible. If you don't have the resources to correct exposure clip by clip then ok, the user can tweak in the player, and I'm ok with where you're at right now.