• AppsRelease
  • App release 13.17 (On/Off auto recenter, Chromakey PT fix)

rerun119 If we could make changes to the picture to get it in the right place and then turn on 6dof

I think what they really need to do is allow zooming and dome rotation when 6dof is on, and then you can zoom or rotate as needed and it stays in place

Stalinator hi, could you please let me know if this is the Keon/PowerBlow issue you are experiencing?

    Kieshi Yes same as last time, do you need me to dig back through and repost it or can you see/view post history? It's from the last app release thread too where you responded and said it'd be fixed this release. Seems like @andman24 is/was also experiencing this. I verified it was on both my Quest 2 and 3 so as to help rule out it being a device specific/user specific issue.

    Hope this link works/helps

    If point 3 was confusing, ignore it it was just sharing things I've tried in order to help troubleshoot.

      Stalinator we are working on a fix for this, will try to have it for next release

      @Kieshi ive still had the recentering bug on the deovr app on quest 2 for the past two weeks since this 13.17 update was apparently released. you had mentioned that the recentering was to be fixed in this update. did the deovr app not update yet for some reason? not sure if the problem was actually fixed and deovr just hasnt seen the 13.17 update yet

        bamjus in this release we have added a toggle to switch auto-recenter
        Currently we are working to improve recentering in further releases

        @Kieshi the problem is still very much there. I realized it may be easier to reproduce if you were to lay flat on your back and try to recenter the screen. That is the only position I use my quest 2 in, and it is where the recentering bug is at its worst, where it no longer recenters along the correct axes. It tilts the display angularly without moving it laterally in space, at its worst when the headset is effectively facing the ceiling. Maybe the gyroscope component in the headsets makes the bug worse when the headset is facing its north pole, idk. Hopefully yall are able to reproduce it more easily in this position soon, because it really really affects the viewing experience losing any ability to properly adjust the recentering while laying down.

        When the deovr app last crashed, the quest2 showed me that there was not enough memory available. I sometimes suspect that when the quest2 is connected to the toys via Bluetooth, the quest 2's hardware is simply not sufficient and the internal memory is overloaded The VR glasses definitely need a lot of Bluetooth power for the controllers and if the Seytoys are also connected via Bluetooth, I think it's just too much for the hardware, I don't know if it's possible like with Android to provide an app with more memory. In addition, VR films are becoming increasingly high-resolution and are probably putting a strain on the hardware. Of course, I'm not an expert, but that would be my theory.

          By memory I of course meant Quest2's main RAM

          10 days later

          andman24 After the 13.17 DeoVr update my Quest 3 also experiences crashes. This usually happens after 20 min of use (mainly watching passthrough videos). Quest 3 get slower and slower, framerate might be 15 fps and controllers stop working. Then it crashes. Notification says: There is not enough memory to run DeoVR. No problems before this update. Frustrating.

            Picouser
            I got the same issue 🙁 it keeps crashing, freezing and low memory warning

            • [deleted]

            Hey guys, the team is looking into this issues, we will let you know once we have any new information about this!