When the deovr app last crashed, the quest2 showed me that there was not enough memory available. I sometimes suspect that when the quest2 is connected to the toys via Bluetooth, the quest 2's hardware is simply not sufficient and the internal memory is overloaded The VR glasses definitely need a lot of Bluetooth power for the controllers and if the Seytoys are also connected via Bluetooth, I think it's just too much for the hardware, I don't know if it's possible like with Android to provide an app with more memory. In addition, VR films are becoming increasingly high-resolution and are probably putting a strain on the hardware. Of course, I'm not an expert, but that would be my theory.