The Moon app doesn't seem to play 180VR correctly. You can do 360VR, but then it isn't 3D. Also, can confirm that the stupid grab bar to move a window in AVP is there as someone else mentioned, and if you move it, the sound moves with it. Which is as designed for a non-immersive situation, but definitely not correct when you're in immersive VR mode.

The other annoying thing watching VR in AVP is the down arrow thing that appears when you look up, but in VR immersion it can show up even at regular eye level. There's got to be a way to hide that UI element when you're in an immersive video. Might have to try building my own app...

  • GfLm replied to this.

    This whole story is so typically apple. Polish the shit out of a device but only for the things they think are important. Still, a very cool headset though.

    The AmazeVR concert app on AVP really shows the potential of what the future holds. The immersion is amazing.

    avpOrbust Don't get me started, these developers have zero talent and can't fix the most basic bugs. Besides the random crashes, the two most obvious Moon Player bugs are the grab bar, as mentioned, and the scenario where after playing a video in 180 mode, the next time a video starts, you have to first choose flat mode (even though the player opened in flat mode), and then choose the 180 mode. Otherwise, you end up with the flat mode screen staying visible, or the immersive mode simply not starting. Now, I don't know why they can't hide the fucking grab bar. It should only reappear (with the playback controls) whenever you pinch into space. As for the other issue, they've clearly gone and used a global variable to track the selected mode. They fail to reinitialized the variable when a new video starts. But the player doesn't want to launch in immersive mode, even if immersive mode was last to play. You can't go straight for the 180 mode toggle, or else there's no 'value changed' event, so you have to choose flat mode first, to sync the actual state with the tracked state, and then choose the 180 mode.

    11 days later

    Since the update to get rid of the jittery laser pointers for hand controls, the play button doesn't seem to respond to the finger tap gesture on the deovr or SLR websites. Everything else in the UI seems to respond to the finger tap...changing resolution, volume control, exiting, etc. Just the play button doesn't work.

      avpOrbust we are looking into it right now, will update when we get an update

      a month later

      Looks to me that You can only press the play button when the volume is off! When volume is on the play button simply does not click