Did anyone already try to start DeoVR via ALVR? I read that ALVR is starting to get really good.
Apple Vision Pro Fail
- Edited
Garyindiana2 It turns out a lot of the original files, available on the downloads tab of each video in SLR (see figure below), are not encoded with the "hev1" codec/tag. For example, see Best Massage Ever Pt.1.
I can share some more thoughts on this, hopefully it's not too technical. These original files are larger because they use a higher bitrate, and in some cases, the studios are still using an older Apple friendly h.264 codec (instead of the newer h.265 codec). The newer h.265 is often Apple friendly, just not when using the "hev1" variant. Apple devices like the "hvc1" tag. For streaming, SLR re-encodes everything to the most advanced compression, but this isn't necessary if you have a fast connection, and are downloading to watch on the Vision Pro. Note that the video I linked above isn't even 7k or 8k, but nevertheless when watching on the Vision Pro, the quality is stunning.
Figure: Downloads tab with original h.264 download highlighted
What I've found is that the original files for studios that publish up to and including 7k, see for example SinsVR, are usually fine without needing to be remuxed. In other words, the original files are not encoded with "hev1". However, it looks like the trend with most 8k publications is to use the "hev1" codec, so don't be surprised if you have trouble with some of the 8k downloads.
GfLm Great info. Is it just the 8K videos where this is an issue? Having the "hev1" codec.
avpOrbust Unfortunately, no. I have found that the 7k videos from some studios are using the "hev1" encoding. It's silly that Apple doesn't support hev1. Apparently, there's an explanation from Apple for why they think "hvc1" is better than "hev1" somewhere in the Apple developer documentation. As someone else already stated here, it's usually up to the player app to handle as many codecs as possible. Everything SLR re-encodes to h.265 seems to use the "hev1" encoding. They've talked about how much re-encoding they do here on the forums. Lower bitrates, highest compression, best streaming experience, etc.
GfLm Thanks for the info, I got a few to work.
The Moon app doesn't seem to play 180VR correctly. You can do 360VR, but then it isn't 3D. Also, can confirm that the stupid grab bar to move a window in AVP is there as someone else mentioned, and if you move it, the sound moves with it. Which is as designed for a non-immersive situation, but definitely not correct when you're in immersive VR mode.
The other annoying thing watching VR in AVP is the down arrow thing that appears when you look up, but in VR immersion it can show up even at regular eye level. There's got to be a way to hide that UI element when you're in an immersive video. Might have to try building my own app...
This whole story is so typically apple. Polish the shit out of a device but only for the things they think are important. Still, a very cool headset though.
The AmazeVR concert app on AVP really shows the potential of what the future holds. The immersion is amazing.
avpOrbust Don't get me started, these developers have zero talent and can't fix the most basic bugs. Besides the random crashes, the two most obvious Moon Player bugs are the grab bar, as mentioned, and the scenario where after playing a video in 180 mode, the next time a video starts, you have to first choose flat mode (even though the player opened in flat mode), and then choose the 180 mode. Otherwise, you end up with the flat mode screen staying visible, or the immersive mode simply not starting. Now, I don't know why they can't hide the fucking grab bar. It should only reappear (with the playback controls) whenever you pinch into space. As for the other issue, they've clearly gone and used a global variable to track the selected mode. They fail to reinitialized the variable when a new video starts. But the player doesn't want to launch in immersive mode, even if immersive mode was last to play. You can't go straight for the 180 mode toggle, or else there's no 'value changed' event, so you have to choose flat mode first, to sync the actual state with the tracked state, and then choose the 180 mode.
"We estimate the DeoVR app will be coming to the Vision Pro app store in March 2024. "
https://deovr.com/blog/80-vr-videos-on-the-apple-vision-pro
Let's hope that planning works out indeed.
Since the update to get rid of the jittery laser pointers for hand controls, the play button doesn't seem to respond to the finger tap gesture on the deovr or SLR websites. Everything else in the UI seems to respond to the finger tap...changing resolution, volume control, exiting, etc. Just the play button doesn't work.
@Kieshi any update on this?
Looks to me that You can only press the play button when the volume is off! When volume is on the play button simply does not click