• [deleted]

ThorOfAsgard Thanks! Like I previously mentioned, I forwarded your notes to the team as well so I'll wait for their feedback on this. I also encourage you to open up a support request following this link so we can follow-up accordingly.

doublevr sure, dropping the support half way my annual subscription is the support you may expect. No, sorry, the advice to buy new gear is after a problem-less 6-months.

I get it.

20 days later

Found a solution!
The problem seems to come from the Oculus SDK. I copied an older version into the DeoVR install directory and had no issues since (only tested the Steam version but I assume Oculus/Meta store works just the same).
The problem is the file OVRPlugin.dll. The version currently coming with DeoVR is 1.92.0.
I still had an older version (1.78.0) laying around from an old SLR player installation. Dropped it into the DeoVR folder and that was it.
I can't upload a dll and you should always be cautious downloading .dll files from the internet.
However most/all VR applications come with a OVRPlugin.dll installed. Just try some of them. If you don't know how to find them I can recommend the tool "Everything" by voidtools. It can search your whole harddrive insanely fast.
You can right-click -> Properties -> Details to see the file version

    • [deleted]

    rucksack Hey, I really appreciate you digging into this issue and trying to find the solution for it. I just passed your findings to the developer team, hopefully, they will make use of it!

    5 days later

    @[deleted] Hey! I think I found some valuable info for the dev team to catch the root cause of the bug. When using DeoVR today with my Oculus Rift S through SteanVR, I experienced the lagging about 3 or 4 times. I noticed in all of them the visor was detecting just one controller (in my case, the right one). As soon as I took the left controller from the table and moved it up so it was detected by the visor,, the lag stopped immediately. This seems to be a consistent solution, it worked for me all the times I experienced the lagging. I hope this is helpful for you. Kind regards.

      • [deleted]

      Hey Ryosuke1976 , appreciate your input on this! I believe that some users already reported the controller causing lags but I have just in case passed this information to the team to see if this information can be utilised to resolve these issues! 🙏

      7 days later

      rucksack Holy crap thank you; for almost four months my app has been completely unusable and this finally fixed it.

      @[deleted] Just weighing in that swapping the OVRPlugin.dll from an older version worked great. Specific one I pulled was bundled in the 837381 Steam depot.

        I'm afraid that deovr will favor quest headsets, and the others, rift, reverb etc. are destined to have problems, since we are in the very minority; it's like that.

          sylvan The software is more important than the hardware but everyone only thinks about the hardware when buying for some reason

            Hairsational right but I don't regret my reverb, and my time I use heresphere which works well, for the moment, with these headphones

            5 days later

            I tried replacing OVRPlugin that people talked about. The newest version i had below deovrs 1.92 was a 1.89 and next lowest was 1.69. I have other lower versions, but everything below and up to 1.69 deovr just wouldnt launch. A unity window pops up for half a second then nothing. I dropped in the 1.89 version and that launched, however no change, still running at 30fps. This is ridiculous and im thinking of letting my subscription run out. They wont even give us the version before their december update that caused this to even test ffs.

              9 days later

              ThorOfAsgard

              You want to go to the folder called Oculus inside windows folder, probably in drive c, program files folder, when you opened oculus, you search for OVRPlugin.dll

              If you were a previous SLR app user, you are one of the lucky one with a ver, 1.78 OVRPlugin.dll

              You need ver. 1.78 or earlier to fix it.

              Otherwise, you just google SLR app on the internet, install it, and grab the OVRPlugin.dll from there, the installed folder is /software/software/software inside the oculus folder and the installed folder is for a program called old-deovr player (for you it will be very easy, as you just installed the SLR app, so the latest OVRPlugin.dll will be ver. 1.78. In the software folder you will see two deovr program, one is the SLR app, and one is the deovr program. If you right click mouse, properties, you see the ver. You want the one at ver. 1.78

              I tested the system. DeoVR team will never be able to fix the problem.

              The latest oculus SDK contains coding that is exclusive for the oculus quest and is absent in the oculus rift s. Everytime you see that the problem recur, it probably because the deovr is updated. You want to copy OVRPlugin.dll ver. 1.78 to replace.

              So I will make 2 new folders, if you were you, one called ver. 1.78 OVRPlugin.dll

              the other folder called ver. 1.92 OVRPlugin.dll

              The 1.78 one is your "magic portion", the ver. 1.92 is the backup save.

              Also, those that are using the oculus quest 3 are mainly to play VR games. If your main purpose of oculus is for watching SLR content, the oculus quest 3 WILL be a complete waste of money, as you will not see any visible graphic improvement, unless there's a video player VR that can play 12k content

              Plus if you have saved a lot of SLR movies on your computer, you will have a hard time playing them with oculus quest 3, as you need to setup a dedicated sever with a dedicated IP address, so you can recall the movies using the quest 3 web browser.

              If you have to use the quest 3 connect to PC, the image quality will be worse than Oculus rift as the quest 3 is a wifi device with no ethernet connection to your PC, and if you have to use remote desktop, which doesn't support deovr player.