9 months later

As of today I am currently in contact with all the major CGI artists on Patreon. Seeing if I can work something out with them. I know a few of them make their content already in VR.

So I messaged a few...
My FAVOURITE creator in this space seems interested. We are both going on a bit of a vacation next week, but I feel very confident about this. I'm not going to say more than this at the moment because I don't want to jinx anything...but I think this is going to be legendary

12 days later

Most of the creators I have talked to are on board except for one reaccurring issue, 'copyrighted content'. A few of the creators I have talked to have mentioned that SLR has not been super clear on this, especially when SLR themselves have scenes such as 'The Witcher XXX Parody'. Palworld is clearly a play on Pokemon yet they are their own distinct creation and avoid copyright. VRConk as well is completely based on 'copyrighted content'.

If a more specific requirements list / explanation could be given, that would be massively helpful.

    7 days later

    xeddin1 Palworld is literally a real and trending game right now, highly inspired by pokemon of course. But yes I totally agree - whatever the rules are with copyright or even rights overall as I believe the biggest competitor of SLR (VR Bangers) has dark dreams content.

    4 days later

    On the one hand, this type of content doesn't currently exist on SLR, and it would be fun to create, but there are certain technical and non-technical challenges.

    CG content needs to be visually appealing. Hyper-realism would require a significant investment to achieve the necessary level of realism, or you could go for stylization. However, since this is adult content, even a stylized approach would require careful attention to details like breast setup and so on to ensure that everything looks good and natural.

    Rendering in 8K will take a lot of time, especially with cool modern lighting techniques and post-effects. However, this can generally be solved with a render farm.

    The character models themselves aren't a big issue, but rigging and animation present bigger challenges. It might be useful to explore whether there are specialized rigs for adult content. Maybe someone has this information. It possible to use rigs like Meta Human or Character Creator, which come with many pre-made animations, but they are designed for games, not adult content. Also there is an option to implement a motion capture process—there are affordable solutions for this—which would allow us to create mocap from real-life models for CG scenes. However, this would essentially double the workload, as we would need to both shoot the model for motion capture and create the CG video based on those movements.

    SLR has examples of using various characters, but most of them are old and involve real-life shoots rather than CG. I think it's possible to avoid IP infringement by slightly altering the characters and labeling the content as fan-made. For example, if we were to create a character inspired by Some Character, we could create a similar costume, behavior and voice, but make enough changes to avoid legal issues. This process would need further investigation.

    2 months later

    Producing high-quality CGI content is very expensive.
    As producers of CGI adult videos, it takes us about a month to make a video of about 10 minutes.
    In particular, we try to create a story and give continuity to the main character who is called Akiko.
    This involves spending a lot of time creating a story and creating dialogue.
    So for us it is essential that when we publish a video, it is visible so that we can repay the time we spent creating it.
    On the contrary, there are other producers who manage to make even one video a week, without any plot and with obvious collision problems, which generates videos of fluctuating quality which, however, being many, allows for a higher economic return than ours.
    This is teh issue of the Sandbox.
    The limited visibility harms us a lot.
    Based on a recent test we have a profit ratio of 6 to 1 if the video is published in the Main Feed.

    This especially for us who try to make quality content (obviously we don't always succeed) puts us in difficulty, even risking not being able to cover all the expenses we have.

    So from our point of view, there are possibilities to make increasingly interesting CGI content, but since we can only publish on 2 sites, and one of these we are available just in sandbox, we're starting to have difficulties.

    I also understand, however, that we shouldn't flood the main feed with too much CGI content.
    We need to do some screening to avoid low quality content ending up there.
    I think a good system is to require that the videos be at least 6/10 minutes long in order to be in the main feed and that if it reaches a certain amount of views in the sandbox, then the video is moved to the Main Feed.
    If 3 videos always have the same result of minimum views, then switch the Production Studio permanently to the Main Feed.

      14 days later

      I checked out your vids and I think they are good. I would appreciate if more of your vids had PT AI, with hiding the male option. Not sure why you would get put in the Sandbox and I would like more CGI in general on SLR. They could always add a hide Toons/CGI toggle like they do JAV and Compilations.

        PigBrosProductions
        I think the entire filter system needs a rework, a massive rework.
        I just checked out your channel, you re-released your latest scene. The original one got 300 likes in 3 DAYS, and the new release (not in sandbox, and with no compilation filter) received nearly 700 likes in 3 HOURS. This is...well...insane to say the least and your video is doing better than most original scenes when not placed in the sandbox.

        We need filters because there is some content people do not want to see, yes.
        But, having these filters automatically applied, or having certain content automatically filtered out is a problem.

        There have been a dozen cases where I have been told 'I can't see your content? How do I view? The link must not work", because it is the default setting for not only all of my content, but my entire channel as well to not be viewable. I want to stress that point again, by default on SLR none of my content can be viewed, and by default on SLR my channel cannot even be viewed.

        TLDR
        I don't think it is reasonable to assume what people will and will not like. Filters should be a choice, and not automatically applied.

          PigBrosProductions Hold on, I NEVER saw your stuff even when trying to look up animated/CG stuff. I love VAM and CG stuff in general and you seem to have prety good taste in girl design. Love me some pierced nipples and womb/succubus tattoos. I'm sold. Akiko is a babe.

          I wish discovery wasn't so stunted sometimes.

          (Might even script them and share it on ES tbh if I find the time)

            xeddin1 Rehashed content like compilations or re-edits have no place in the main feed as far as I'm concerned.

              Should we start doing SLR Anine Originals.

              Curious what could be stories to pick on. No copyrighted characters though

              2 months later

              Hi Metamucil I start testing on PT videos on my Patreon. The PT videos are not so easy to do to be watched in the right way. The position of the characters and the position of the camera must be correct or the results is not good.
              Just convert normal video in PT may be dosen't give a good results.
              Bit I think it's something very intersting.

              Hi xeddin1 sorry to answer just now.
              Now the support put my videos on the main feed.
              I repost a video because there was an error in the video itself.
              But the difference between Main and sandbox is huge.
              My last video "Akiko - Dick or Treat - PART 1" when I publish it, it was putted in sandbox.
              I wrote to the support the error (they told me this video was published in main feed) to put it in the main feed.
              The problem was the timing.
              The firt 3 days are very important.
              If you are putted in sandbox the first 3 days and then in the main feed, you lost a lot of visualization.
              Just for infomation.
              On VRPorn this video on November made 42th place between 707 (just 7 in CGI) published videos that month.
              It was an incredible results for me.
              If the video wasn't published in the wrong plase here on SRL, I think I made a lot more money.
              However I think now the problem is resolved. ;-)
              I think the folter could be there, but deactivated by default.
              If the user don't want see some categories, just turn on the switch.

              Hi VeiledPrivateer
              99% VAM's creator don't make videos.
              Just make scene for the software.
              May be because is more difficult make a good video than a good scene.
              I published just a scene for VAM on the hud of the software, but I didn't publish the model of Akiko.
              So I sell just the scene with a free model.
              Akiko in the tier list arrived on 110th place on VRPorn on November.
              The others creator never think to the character or to create a brand.
              When I started this project I studed the market, the category more searched, and what king of scene could be liked.
              I don't think the other creators did all the research I did.
              After that there is my creativity... I love this job.
              About the script, for now I ask to the forum to generate the AI Script.