fenderwq
That is actually not a bad idea at all. I gather that you want to adjust the camera feed to match your preferred lighting condition and also to match the PT video. This can definitely add some more extra realism to it. Especially to those video scenes that have high-contrast lighting as opposed to our very own video passthrough camera feed. Would definitely be great to be able to adjust and tweak these two equations out.
I think that the dev can leverage the LUT (Lookup table) to tweak the coloring of the passthrough camera feed to achieve this somehow
https://developer.oculus.com/documentation/unity/unity-passthrough-creating-color-luts/