doublevr why is it then that other studios can put out scene after scene with a level of consistency (in technical aspects) and SLRO scenes vary wildly? Certainly seems like they’re all using experienced, proficient people rather than releasing scenes by complete novices.
On the flipside of that, if you are going to go throw people in the deep end and let them learn on the job, why get rid of them after only a couple of scenes? Why not give them a chance to actually learn on the job, to take on board people’s feedback and get better rather than getting another novice in and starting from scratch again? Stan may not have been perfect in his early attempts (hardly surprising when he’d literally never directed anything before) but maybe he’d have improved with time. Instead he’s gone after a handful of scenes and you have to start again with someone else.