theHobbit
+1, agreed with your comments above.
I also can't wait for the Q3, just playing around with PT on the Q2 it's easy to imagine the level of immersion full color will bring.
The feedback on this thread does feel overly negative, and I doubt it's representative of the site's user base. I actually thought the story lines in Europe tour were pretty good.
SLR is on track now to deliver some amazing things. As I said before, we are so close to bridging the gap and making these experiences more lifelike.
A lot of the criticism I see above, I do feel misses this bigger picture. Why make a separate site for PT? When most of the user base will be on quest 3's in a year's time? And if you don't like PT at the moment, it's fine, there are so many non-PT videos to enjoy. There are many genres of videos I personally don't enjoy - so I just skip them.
A lot of these complaints I feel distract from the real challenges and problems to be solved here, to bring us the lifelike experiences we want. SLR is uniquely positioned to solve these given their full stack ownership across content and platform.
Pointing back to my favorite example, multi-axis scripting. Right now, it' prohibitively expensive because each axis needs to be scripted separately. I played around with the tool a bit, and it's time consuming. But it doesn't have to be. It's time consuming because you're building movement patterns directly from primitives, much akin to the old days when we were writing assembly directly. You have a lot of direct control, but most of those permutation are useless because they don't occur in real life. Fortunately, it's a solvable problem, a layer of abstraction enabling you to use parametrized prefab movement patterns could potentially enable scripting of multiple axises at once.
But this is not something that will take several generations of headsets, an engineering team can build a solution for this in the order of 6mo to a year.
Another challenge we'll encounter... As we all know, what looks good on camera, may not necessarily feel good. But SLR has their own content pipeline, so they can control this. PT videos can be shot at angles optimized to viewed in bed. or on a couch. or standing up. With movements that are optimized to fully leverage the capabilities of the haptics tech.
What is really exciting though is that most of these challenges are not limited by silicon. It's a mix of software, price-point, tech/content integration, and organizational. That's why I disagree with the comments pushing to limit PT. I see the potential of this tech as a massive step forward in this space.