thatoculusdude I'm very accepting about that heresphere thing. It has to be done differently to make it great. Will check
120 FPS needs a return
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yangbodyn yes , thanks for replying l thought you had not seen that. Maybe l am wrong. As far as l know 90/120fps 6k can only played on the pcvr with good graphic cards (slr blog also said like this).Do you use quest 2 alone or you use VD or Airlink to connect pc? l removed the comment on my own cause l think my question a little naive..https://www.sexlikereal.com/blog/68-enjoy-silky-smooth-90fps-that-perfectly-match-your-90hz-headsets
sheldoncooper that post is from 2018, at the time 120hz wasn't available yet for Quest 2
Again: without connecting to pc it works, local videos are buttersmooth, streaming works fine
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Actually it might be possible to play 8K 120FPS on modern CPU’s in h264. Testing it out.
Just so you know it takes over one month to encode such file
Also Quest Pro is 90Hz only.
Quest 2, Valve Index, Vive Pro2, Pimax are 120Hz
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doublevr Actually it might be possible to play 8K 120FPS on modern CPU’s in h264. Testing it out.
even if it is possible its a bad idea for multiple reasons. those files have no chance of playing smoothly on mobile SoCs used in popular standalone headsets, and the other reasons i will probably get banned for mentioning.
doublevr Quest 3 and probably all future headsets support 120fps
any update on this? whether 8k or not you can use this
many of the top videos are 6k/60fps, you can 'remaster' them one at a time, I'm sure people would love it
https://www.sexlikereal.com/studios/slr-originals?sort=most_favorite
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adinihsan https://forum.sexlikereal.com/d/5841-vr-video-specs-from-canon-r5c-to-quest-3
Most headsets max decoding is 8192x8192px@30fps=8192x4096px@60fps=6688x3344px@90fps.
120FPS videos max supported resolution is 5792x2896 px coming from the same formula.
doublevr Yes, so these videos can be converted right? (biggest on site):
https://www.sexlikereal.com/scenes/making-it-up-to-you-16390
https://www.sexlikereal.com/scenes/dreamteam-26815
https://www.sexlikereal.com/scenes/gfe-true-love-22291?tab=downloads
https://www.sexlikereal.com/scenes/busted-22538
the list goes on and on and on, many hits
Quest 3 can decode 8k/120Hz using H265 very smoothly (I verified by doing a frame interpolation on an SLR video). As @doublevr mentioned it's crazy how long it takes to render such files (time = money).
Iamthemulti The official specs disagree with that and you can be sure that Meta would advertise 8K 120fps support and not 8K 60fps if the Quest 3 could reliably play 8K 120fps.
I don't remember ever watching a 30 fps video in vr and thinking.. damn, this is ruined by low FPS... but I absolutely can watch low res vr videos and say damn, this 960p / 1080p / 1200p / 1440p / 1600p VR video looks pretty crappy and I wish it were higher resolution
High resolution is much more future-proof than lower res higher fps. And from my experience so far, frame interpolation (making a 30 or 60 fps video into 120fps) is much easier to do with consistently good results.. like basic, simple settings and 1 click.. compared to AI up-scaling that's full of tinkering, testing, comparing and it's still a roll of the dice on whether anything looks better (because it's trying to add detail that doesn't exist at all natively), or some part of the video looks better but another part is ruined, or detail gets washed out and the video starts looking cartoony.
Gaming you'd probably want to sacrifice some resolution for frame rate if you can't do both, but I wouldn't with regular video
Hairsational it can't do 8192x4096 @ 120Hz but it can do 8000x4000 @ 120Hz, feel free to render a video and test yourself. Make sure you use a fast decode/low latency tune in H265.
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TemporaryName I don't remember ever watching a 30 fps video in vr and thinking.. damn, this is ruined by low FPS
30 fps is totally unwatchable trash for me in most cases but maybe people have different tolerences
Iamthemulti it can't do 8192x4096 @ 120Hz but it can do 8000x4000 @ 120Hz, feel free to render a video and test yourself. Make sure you use a fast decode/low latency tune in H265.
Ok sure, so it works for the XR2 gen2 but not in all cases. You need to specifically encode files with encoder features disabled (what the fast decode option does) which lowers the encoding quality. Even then the files won't necessarily be playable on many other devices because every decoder has different limits and most don't officially or unofficially support 8K 120fps.
Hairsational pretty much all VR videos are encoded with that setting, it's a suggestion that is not specific to 8k/120Hz.
6144x3072/120Hz works for Quest 2 if I remember correctly
Iamthemulti pretty much all VR videos are encoded with that setting
Interested to know what makes you think that? I know for a fact that h265 videos encoded by SLR are not encoded with either of those encoder settings you mentioned.
Hairsational now you have piqued my curiosity, what other settings does SLR encode with? 2-pass or 3-pass? veryslow or placebo? etc.
Quality impact for enabling fast-decode/low-latency (it's the same option that goes by different names) is minimal, and greatly improves playback compatibility. When an encoder setting decreases quality by a couple percent you can usually get those couple percent back by just bumping up the bitrates.
Check this blog from Meta discussing the challenges of client side decoding for AV1 (they specifically name the fast-decode option): https://engineering.fb.com/2023/02/21/video-engineering/av1-codec-facebook-instagram-reels/
Not trying to hijack this conversation and turn it into a doom9 forum haha
We are testing it out. Will follow up shortly
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Iamthemulti now you have piqued my curiosity, what other settings does SLR encode with? 2-pass or 3-pass? veryslow or placebo? etc.
For h265 files: x265, single pass CRF 15, slow preset. Don't be fooled by the CRF 15 though because actual quality is significantly lower than that value suggests due to SLR's use of VBV.
Iamthemulti Quality impact for enabling fast-decode/low-latency (it's the same option that goes by different names) is minimal, and greatly improves playback compatibility.
Fast decode and low latency options are not the same thing. In x265 the low latency option reduces quality a lot because it disables B frames.
Iamthemulti When an encoder setting decreases quality by a couple percent you can usually get those couple percent back by just bumping up the bitrates.
You can bump the bitrates to compensate for the quality loss but it doesn't change the fact that the coding efficiency is lower after disabling the settings. Quality at the same bitrate is lower. The only reason to disable such settings is if you specifically want the tradeoff that they offer (e.g. less demands on the decoder at the cost of lower quality or increased bandwidth/file size).
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The difference isn't noticeable. Frame interpolation is much easier than resolution enhancement in VR, especially since Topaz Video Enhancer has been trained on 2D films, making it virtually useless for VR upscaling.
Some questions about the 120 fps videos that you can find on SLR:
- Using Q3 and HS, is it required to activate 120 Hz in both, Q3 and HS settings to fully benefit from 120 fps?
- There are some examples like 6K 120 fps 36 GB, 6K Original 60 fps 88 GB. Which one of these is the better version, higher fps/lower bitrate or lower fps/higher bitrate?