I think the big problem with SLRO is that they do not (and maybe never did) have any identity or aesthetic to call their own. For most (if not all) other studios, you at least pretty much know what you are going to get with each release. They are consistent.
For example, when I see that a model I like has shot a VREdging scene, I know exacly what that will be like. I know that it is going to be in one of two rooms, that the model will be A to A- level, that it will be BG, what angles the director uses, how the scene will be lit, what positions they will generally transition through. Their rig could use some updating, but that is a small quibble. If DeepInSex is shooting a scene, ditto. I know the room, the couch, the chair. I know the models will be A+ to A-, that it will be BG, and the lighting, angles, and positions are pretty set - as well as how they coach to girls to act. If it's BaDoink, I know that the models are A to B+, that it will be BG, that they will start with a tease and moce to the massage table, and that the lighting, camera angles, and positions are predictable. Same with LethalHardcore, DarkRoomVR, etc. The foundational stuff is almost never in question with these studios.
When I see that a model has shot for SLRO, I have no idea WTF I am going to get, but I usually hold my breath that they don't screw it up. Will it be a professional crew, or an incompetent one? Will it be a new director trying out his "new visions"? Will the lighting suck? Will the camera angles suck? Will it be BG, or BGG, or BGGGA? Will it be an old/young scene, or mashing two different body aesthetics together? Will the girl be a sapace alien? What positions will the girls shoot? For how long? Will it be intimate GFE, or will it be over-the-top gonzo "fuck my teen pussy harder" nonsense the entire time? Will it be VR, or gimmicky AR? A nice set, or a poorly lit warehouse? Will the scale be normal, or huge? Will the camera be too close, or too far? Will the post-production crew do a good job, or will there be inexplicable errors in sound or cuts?
For a professional studio, these are issues that should have been settled LONG ago. They seem to think this means they are "innovating", but this is not innovation. It is chaos. They don't seem to have any idea what they want to do in VR besides make money and dominate the market. They don't have a creative vision - they solicit things from the forum users. That is one of the reasons that vrfanservice has conflicts here - he stated on reddit that he "doesn't think it’s a good idea to let the “20 or so forum regulars” dictate all of the shoots as it’s becoming their personal spank bank with very limited ideas being thrown out". They don't have a casting aesthetic, they just farm that out to the forums as well. And that's what we get these days: ideas from the loudest people on the forums, with their favorite models, with directors and crews filming them however they please (as log as they rub their armpits on the camera lens for at least five minutes).
When I subscribe to a real studio and they book an actress, I know that they are going to get the "BaDoink treatment". or the VREdging treatment, etc. When SLR books someone, I only know two things:
- There is a really good chance that they are going to screw up some fundamental that they should not still be screwing up in 2023.
- They are likely to pick a set-up/composition that turns off at least 50% of their users, in the name of "making something for everybody".