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Bucket619 No worries, think we all want that. It is indeed very difficult therefore it is very important to build skills and retain skills. Lots of effort going into experiments now ,such as the harems, that are cancelled when they are not doing well or the quality is not as expected. If you work with the same team cancellation is, however, most costly as all of the 'learning' money and all the lessons that came with are thrown away.
SpaceX also got it right after numerous failed attempts (company almost went bankrupt) but they now succeeded and managed to create a huge competitive advantage.
It's all about distinguishing yourself from the crowd. SLR primarily distinguished itself via quantity now. However, POVR is catching up and others ramp up their production levels as well. I believe quality and being known for certain genres or technologies (such as passthrough, which SLR is focusing on) very well is the best way forward.