Uh oh, what does mean
Recent discoveries by developers working with Apple's visionOS software development kit have revealed that Apple isn't going for room-scale VR with Vision Proโsomething that will potentially frustrate users hoping for a high-end VR headset [...]"
"Around the same time, people discovered that Apple also yanks you out of any immersive environment if you start moving too quickly in any direction. visionOS will show users a message stating that they are "moving at an unsafe speed" and that "virtual content has been temporarily hidden until you return to a safe speed."
So much for room-scale
Developers of VR apps and games typically sort experiences into three categories: seated, standing, and room-scale. The former two limit users' movement to just a couple of feet in any direction, while room-scale allows the user to walk around a large space. Some kinds of experiences are only possible at room-scale, so Kerlsson and other commentators on this are right when they say this limits Vision Pro's prospects as a VR headset compared to some other devices"
https://arstechnica.com/gadgets/2023/06/devs-find-that-vision-pro-cant-do-true-room-scale-vr-but-thats-no-surprise/
Does this mean pass-through won't look normal size?