doublevr Ok, I have been at it since last night after work. Made some progress this afternoon and managed to get my first successful export just now.
I now have a more profound respect for the few people out there making CGI VR simply from the rendering standpoint. I dont have a very hefty PC but it takes me about 15-20 minutes to render one frame and with essentially a super small and barren scene. I cant imagine how long it would take a full scene with actual significant assets and sequences. I can see why we dont have a plethora of high quality VR CGI now.
Please dont judge too harshly, I do not know unreal engine at all, I just picked this up and this was more of a proof of concept render attempt. At this rate I dont think I have the rendering power to render out actual videos. At this rate it would take my PC about 8hours to render about 30 frames. Anyways this is not perfect but keep in mind that I was able to export this image out of unreal as you see it. Also please take note that my camera in unreal needs to have it's focal length tweaked, I think by default I left it at 12mm but I think it should be 8mm. I do have it set to a 200 FOV but to view this correctly on DEOVR app I noticed you have to manually select the 220 profile, the 200 profile looks squished. Anyways, I am going to attempt a second render changing my camera to 8mm instead and see if that looks good at 200 FOV profile.
Anyways, to view this first test load it on the app and select the 220 profile, its not perfect but it works!
Let me know what you guys think. If any of you want to see this once I get the right camera lens settings let me know.
With something like this I can take this image and key it as a background on premiere, although I will still need to tweak the camera height and angle, based on the sex scene I first try out, but you guys should get the point.
Ohh and by the way, I rendered this at the 5800x2900 resolution so in theory it should match with the SLR scenes perfectly once I get the correct lens settings.