• SLR
  • Suggest background composition themes for Passthrough videos

doublevr @framzess

WELL HOLY BRINGING BACK 2D PORN INTO MY LIFE, WELL MY VIRTUAL LIFE 😏 LOL

but this what ive been asking for, to be able to play video in the background or the side in the case, but it's call android overlay (beta) in the deo settings, and from what I can tell this probably been available for a while cuz I looked on 13.06 version and its there too. Lol SMH can't believe I never saw it. 🤦‍♂️

But video in the background, would look something like this!

I wish I could make the video smaller but I think that's on the quest side.

But YES! finally we get to play sum porn while "immersed" banging sum pornstars! 😉🎉

    Vrsumo2017 Wow this is great, this exactly what i wanted... sadly I can't use deoVR.
    This should be add to the SLR app for sure !

    Vrsumo2017 Being myself a monotasker, I do not get it why you guys would want to watch videos inside a VR porn video. Maybe the news channel but more porn? To be more efficient? To increase the dose? I mean you are not married to the 3D girl for 25 years and she will not tell you to go F yourself like when making phone calls or checking e-mails during sex. In some next gen VR, the 3D girl will smack you and walk away furiously when you even dare to think about Android overlay 😃

      DeoVR has a custom background setting i've set with some AI generated skyboxes from blockade labs. It would be awesome if the DeoVR background settings could be used instead of room passthrough.

      SchnuppiLilac I do not get it why you guys would want to watch videos inside a VR porn

      No one gets it, but it’s provocative… it’s gets the us viewers going!” (Will Ferrell voice) lol

      SchnuppiLilac In some next gen VR, the 3D girl will smack you and walk away furiously when you even dare to think about Android overlay

      Lol 😆

      doublevr I'm actually trying to do an unreal engine crash course so I can generate my own CGI backgrounds, since I dont own the K2 pro anymore and the canon footage just doesnt line up at all, I am working on trying to work out the workflow to export my own CGI scene matching the FOV and fisheye directly from unreal. I'm a total noob at unreal engine but I'm pretty close I think, I just need to hammer out some details with the developer of a plugin I am trying to use. Once I make progress I will start to share some very basic examples, that is, if I dont pull my head off as I'm learning this damn thing.

        doublevr changed the title to Suggest themes for Passthrough videos background composition .

        petermc Yes, there are and I know a few of them personally 🙂 But the other thing seems to me like going to a concert with Spotify on one ear or watching Netflix in the cinema. I am not judging, just want to understand, maybe I am missing out on something

        doublevr Absolutely, I'm very excited to get this working, right now it's nothing fancy at all since I'm learning Unreal from the ground up, this is more about the proof of concept of getting VR footage with the correct format you guys use for your original scenes that I can simply drop in. Once I can get this working I will also look into the same concept but with actual equirectangular format as well.

        doublevr Ok, I have been at it since last night after work. Made some progress this afternoon and managed to get my first successful export just now.

        I now have a more profound respect for the few people out there making CGI VR simply from the rendering standpoint. I dont have a very hefty PC but it takes me about 15-20 minutes to render one frame and with essentially a super small and barren scene. I cant imagine how long it would take a full scene with actual significant assets and sequences. I can see why we dont have a plethora of high quality VR CGI now.

        Please dont judge too harshly, I do not know unreal engine at all, I just picked this up and this was more of a proof of concept render attempt. At this rate I dont think I have the rendering power to render out actual videos. At this rate it would take my PC about 8hours to render about 30 frames. Anyways this is not perfect but keep in mind that I was able to export this image out of unreal as you see it. Also please take note that my camera in unreal needs to have it's focal length tweaked, I think by default I left it at 12mm but I think it should be 8mm. I do have it set to a 200 FOV but to view this correctly on DEOVR app I noticed you have to manually select the 220 profile, the 200 profile looks squished. Anyways, I am going to attempt a second render changing my camera to 8mm instead and see if that looks good at 200 FOV profile.

        Anyways, to view this first test load it on the app and select the 220 profile, its not perfect but it works!

        Let me know what you guys think. If any of you want to see this once I get the right camera lens settings let me know.
        With something like this I can take this image and key it as a background on premiere, although I will still need to tweak the camera height and angle, based on the sex scene I first try out, but you guys should get the point.

        Ohh and by the way, I rendered this at the 5800x2900 resolution so in theory it should match with the SLR scenes perfectly once I get the correct lens settings.

        Vrsumo2017 Thanks, now that I figured out the VR workflow/export part I can focus on learning the actual unreal engine portion, meaning the actual scene building and adding a little raytracing haha

        Looking forward to your implementation of allowing us to inject custom backgrounds.

        metichemsi in that cap cut I would take a pov picture in a laying position in my bed and use it as a background but it was 2d, it looked pretty good but I couldn't figure how to do it like you got it there double image. That be good for quest 2 to get sum color.

          Vrsumo2017 yea, sorry i dont remember if it was you or another one in your team, but they shared that perhaps the first implementation of this would be to simply allow images as backgrounds since the process of playing two separate video layers might be system intensive for current standalone headsets or medium computers, so these type of image renders would work great to start off with.

          I'm going to start looking through the unreal asset store and see what I can put together next for an interesting location.