- Edited
Thanks!
Hunky-Dory I watched it on Quest 2 Pigasus app with my FOV set at 220 and the walls and doors were almost perfectly straight
I don’t know too much about the Pigasus app. But I think this backs up my observations.
Since this scene is output at 200 degree fisheye. I think that should correspond to an FOV set at 200 on Pigasus.
Setting at 220 would effectively zoom in on the image correcting the barrel distortion and making the scale larger. Just like when I zoomed into 1.10x on DeoVR.
The fact that you needed to change the FOV to 220 says to me that playing the scene at default settings would yield a similar experience to what I’m see on DeoVR.
That’s just a guess though. I don’t really use Pigasus even though I have it downloaded. Maybe I’ll take a look at it tonight.
Appreciate the follow up info!