The new Dezyred game is $50
justsomedude101 Thanks for the response and that's very reasonable. You guys are definitely pushing the tech edge in this growing industry.
rustynailinabucket9 Most of the effort would have been for them to initially build the interactive features of their app. Even though the experience is clunky and basic, a lot of work has gone into that. I think the production side is the easy part.
BYOJ is not in the same league unless there are massive updates being planned for it that will fundamentally change how it works. Also, putting the onus on users to create something workable as opposed to making specialized content means that you have to just hope someone out there puts in the effort to essentially make it. People are just using BYOJ to make compilations. A vast majority of VR scenes don't have enough story or dialogue to make anything else.
Dezyred games have environments to walk around in, items/secrets to find, achievements, actual stories and characters. It's still very rudimentary but there is no comparison.
Hairsational I just don't see it unless the had very amateur devs that learned coding on the spot. Their interactive features that separate them from other players include:
-Videos automatically load in sequence
-Changing positions during sex with a menu that cuts to specific times in the video (SLR has this already)
-Selecting from a dialogue option screen (point and click on a thing)
-Discovering items in the world, including the stationary women themselves (point in a direction from a stationary position and click a mapped zone)
I'm no VR app coder, but I've had to do some coding in my life and Im just not buying that this was a mountainous effort, more like something a junior comp sci major in college would do in their spare time.
Dezyred games have environments to walk around in, items/secrets to find, achievements, actual stories and characters. It's still very rudimentary but there is no comparison.
I agree theres nothing else like it at the moment, but Im just not convinced it would be that large of an effort to meet or surpass what they have. That said I have no idea what the budgets look like for these kinds of things. Is it 10s of thousands or millions? Hard for me tor personally tell but Im guessing the lower if this is the pinnacle right now.
The environments you walk around in are limited static positions (like 20 in a bigger game of theirs)where you have a short video or a static image shot from a 360 camera. Its just clicking on a mapped zone activating another video or image to play while you move nowhere. Now if you could actually walk in the house, that would immediately be worlds different meaning they've mapped the actual house and set up boundaries appropriately and actually utilized the 6DOF VR offers. but I dont see this as possible with girls actually moving around as every instant of them would require capture from multiple angles and need to be stitched by software to be anywhere near realistic or just not awful.
rustynailinabucket9 There are other things that you aren't considering e.g. the achievement and unlock systems. No doubt there is other less visible stuff under the hood that also took time to build. If they say that it took over a year to build I wouldn't have trouble believing it – amateur devs or not.