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  • The new Dezyred game is $50

metichemsi

There is a middle ground between "this product is overpriced for what is offered" and "hey everyone, you can just steal it".

Ideally, they just make it more affordable so I can feel like I've gotten my money's worth so they can improve and make more of it.

    petergriff All true, I hope that I didn't come across as attacking, I was just merely questioning why you would post about it being overpriced if you were already aware of that "issue"

    I've redacted my previous message to your earlier point as you can see 😆

    I also love the idea of what they have been going for and appreciate the execution. I did originally spend a bit of money on it until I realized what was happening. Most of their releases in general have been lackluster in my opinion and I have since deleted all of their content quite frankly. Even with that, I still dont watch or decided to keep any of it. I would rather spend a little more for sites like SLR or other subscriptions and get my fill of my favorite sites with much better content well worth the payment.

    I think right now they can charge whatever they'd like since there's no other existing content like it. Not a fan of the credits system personally (sounds like no one really is), though for a flat fee for ALL the content I'd probably be more willing to make the investment.

    I imagine there will be some more competition in the coming years though, particularly if the Quest 3 has even close to the same impact as Q2 did on the market as a whole.

      After reading this thread yesterday, I thought I would try it. Bought and played the Lexi Luna and Leana Lovings one.
      I paid around 30 dollars for that game but there are others that are a bit cheaper.

      I think for what I paid its good value for money there were plenty of scenes and they give you some bonus ones from their library so all in all I think I got like 8 scenes for 30 bucks, which works out a bit cheaper if you are in the UK(approx £25)

      For me though, you gotta be a a fan of the girls you are buying into and if that is the case then its good value for money as it would seem pointless having like 9 scenes of a girl you aren't into. I loved the fact that both Lexi and Leana had hot outfits on and there was plenty of walking around with heels on, which I love seeing in VR.

      I really like Lexi a lot but haven't really been that into Leana but I found her quite desirable once she starts acting and her hair wasn't too curly. I like Leana a lot in the look she has for the VRSPY scene we have here.

      I don't understand why in so many standard VR scenes the women kick the heels off straight away given that when you first look at a woman with clothes on your eyes are probably gonna be drawn to their ass and all the much better if they have heels on. I notice in 2d porn there are plenty of scenes where the performers keep their heels on throughout the scene.

      I have had a look through the others and am contemplating the Ana Foxx one cos she is beautiful. I was thinking they should get Lily Lou who is a cute, dirty and a hot little actress in my view and their format would show off her entire talents much better. I also thought Kiki Klout would be great in stepmom roles and is another one I find really hot when she is dressed up in her tight fitting dresses that show off her curves really well.

      5 months later

      justsomedude101 There any chance of SLR making an attempt here in the future? It seemed like it was a thought with the build your own adventure feature that got added. If it isn't being considered could I ask what the hurdles are that are preventing you guys from taking it on?

        rustynailinabucket9 There any chance of SLR making an attempt here in the future? It seemed like it was a thought with the build your own adventure feature that got added. If it isn't being considered could I ask what the hurdles are that are preventing you guys from taking it on?

        Long-term I think it's something we may consider, but right now we have a number of priorities that we're focusing on: AI Passthrough, fixing the Shorts feature, improving BYOJ, etc.

        So we just don't currently have the bandwidth to work on something like this. Not to say we never will.

          I remember when I made this thread and I was then able to talk to someone that worked on some of the older Dezyred games. The production cost and time is insane. The first game they put out apparently took years to make. It's part of why their prices are so high and why they had to scale down the games. Anyone else wanting to get into the same space would be taking on a huge risk.

          Any of the risk/innovation from SLR comes from the tech side, not the content. They have one director left doing non-pass-through, and good luck getting him to do anything outside of the one formula scene he likes making. They'd essentially have to build a whole team from the ground up to do this kind of stuff.

          I think it's safe to say we're probably years away from someone else trying this, and I don't expect Dezyred itself to last that long.

            petergriff Im surprised it's that much effort. The dezyred experience seems mostly to just be a couple of videos with a UI that lets you pick starts spots in the videos like SLR already has. Just dezyred doesnt let you fast forward/rewind or pick specific times to watch on a bar. Choice selection seems like a fairly simple UI in the dialogue portions and poking things around the environment is similar. I could see it requiring a bit more acting from the models as its not just a single straight scene and some more setup as you need the 360 camera pictures to walk around the house in.

            Honestly what they have looks slapped together and half baked. Did their dev team have any coding experience?

              rustynailinabucket9 Most of the effort would have been for them to initially build the interactive features of their app. Even though the experience is clunky and basic, a lot of work has gone into that. I think the production side is the easy part.

                BYOJ is not in the same league unless there are massive updates being planned for it that will fundamentally change how it works. Also, putting the onus on users to create something workable as opposed to making specialized content means that you have to just hope someone out there puts in the effort to essentially make it. People are just using BYOJ to make compilations. A vast majority of VR scenes don't have enough story or dialogue to make anything else.

                Dezyred games have environments to walk around in, items/secrets to find, achievements, actual stories and characters. It's still very rudimentary but there is no comparison.

                  Hairsational I just don't see it unless the had very amateur devs that learned coding on the spot. Their interactive features that separate them from other players include:

                  -Videos automatically load in sequence
                  -Changing positions during sex with a menu that cuts to specific times in the video (SLR has this already)
                  -Selecting from a dialogue option screen (point and click on a thing)
                  -Discovering items in the world, including the stationary women themselves (point in a direction from a stationary position and click a mapped zone)

                  I'm no VR app coder, but I've had to do some coding in my life and Im just not buying that this was a mountainous effort, more like something a junior comp sci major in college would do in their spare time.

                    petergriff

                    Dezyred games have environments to walk around in, items/secrets to find, achievements, actual stories and characters. It's still very rudimentary but there is no comparison.

                    I agree theres nothing else like it at the moment, but Im just not convinced it would be that large of an effort to meet or surpass what they have. That said I have no idea what the budgets look like for these kinds of things. Is it 10s of thousands or millions? Hard for me tor personally tell but Im guessing the lower if this is the pinnacle right now.

                    The environments you walk around in are limited static positions (like 20 in a bigger game of theirs)where you have a short video or a static image shot from a 360 camera. Its just clicking on a mapped zone activating another video or image to play while you move nowhere. Now if you could actually walk in the house, that would immediately be worlds different meaning they've mapped the actual house and set up boundaries appropriately and actually utilized the 6DOF VR offers. but I dont see this as possible with girls actually moving around as every instant of them would require capture from multiple angles and need to be stitched by software to be anywhere near realistic or just not awful.

                    rustynailinabucket9 There are other things that you aren't considering e.g. the achievement and unlock systems. No doubt there is other less visible stuff under the hood that also took time to build. If they say that it took over a year to build I wouldn't have trouble believing it – amateur devs or not.