- Edited
I remember when I made this thread and I was then able to talk to someone that worked on some of the older Dezyred games. The production cost and time is insane. The first game they put out apparently took years to make. It's part of why their prices are so high and why they had to scale down the games. Anyone else wanting to get into the same space would be taking on a huge risk.
Any of the risk/innovation from SLR comes from the tech side, not the content. They have one director left doing non-pass-through, and good luck getting him to do anything outside of the one formula scene he likes making. They'd essentially have to build a whole team from the ground up to do this kind of stuff.
I think it's safe to say we're probably years away from someone else trying this, and I don't expect Dezyred itself to last that long.