• Apps
  • DeoVR v HereSphere

The biggest thing for me by far is that in HereSphere you can browse to another video while the current video keeps playing. I know you can use the info tab in DeoVR too, but not for browsing local files.

A big plus of DeoVR is being able to control the Tcode3 sliders from within the app itself instead of having to adjust it with an external program.

    a month later

    doublevr It depends on your mental state mostly I guess. I always get seriously disassociated when there is nothing going on for some reason.

    Another point that Heresphere does well imo is recentering/moving by holding the trigger on the quest controller. I always use my Quest in the dark so sometimes it has trouble staying centered. Even when you use the recentering button in DeoVR it can still be off quite a bit. Using the trigger on the right controller to fix that is really helpful, especially when it's really smooth like in Heresphere.

      Denarius That's something you can do in DEO, you just have to set it up in the menu. And now with DEO you can move the whole "dome" in every axis, which works better than Heresphere as far as I can tell. This is literally the one area, apart from ease of use, where DEO does it right. Sadly, without keyframes when you watch a scene in DEO you have to constantly change the camera view so you're conducting the scene and flailing your arm around like Leonard Bernstein.

        vrpicasso And now with DEO you can move the whole "dome" in every axis, which works better than Heresphere as far as I can tell.

        HereSphere could always do that. There is a "user setting" to enable the 3rd axis.

        Is anyone else unable to set the min and max values with the T-Code sliders in DeoVR at all now or is it just me? They just pop back in their old position after you moved them. I haven't tried rebooting everything yet though.

        • [deleted]

        doublevr

        doublevr I'm excited with forthcoming DeoVR plans.

        I'd be interested to read about those plans, is there some info about it somewhere?

        Yahu Obviously, you cannot move objects from one place to another inside a video. What you can do, and this should be possible in all players, is rotating the entire sphere onto which the video is projected so that the far left or right will be in the center of your view. Of course, this means for 180 or 200 degree videos that there will be a black area in your field of view beyond the edge.

        I can't find a DeoVR thread, so I'll just post this here. You should really move the new Coaxial Distance slider down. Zoom and Horizonal/Vertical offset are two settings that are usually changed together. However, now I gotta keep scrolling up and down to tweak them because Vertical offset and Zoom aren't visible at the same time. Either make the whole menu slightly bigger to fit one more item or move Coaxial Distance down so Horizonzal/Vertical offset and Zoom are visible

          lolitovtb Doesn't Vertical offset move the 2 eyes position? Like they should been on a straight plain. If the camera that filmed it was tilted then you can move vertical offset to fix it.
          I use Horizontal all the time but never vertical. I don't think vertical is used for zooming in and out the picture.
          I could be wrong but I think you are using that setting wrong.

            rerun119 horizontal offset means drag right and left horizontally?

            rerun119 idk how it works exactly, but on DeoVR Horizontal offset fixes the horizontal scale, and Vertical offset fixes the vertical scale. I don't think it has anything to do with tilt or positioning

            They're a must for the new passthrough scenes since the scale is always off and zoom alone doesn't fix that. When the girl looks too small, I set both to +1.0. The scale on regular VR scenes is usually off too, but it's harder to notice since I don't have a real world reference

              lolitovtb Put the vertical to plus 5 and then tilt your head up to the right and then up to the left. You will see what vertical is doing. It's shifting one of the eyes up and down. The bigger you change the vertical if your head is looking straight on then the more distorted you are making the picture. Just an FYI.

                11 days later

                rerun119 ah I just tested it and you're right. I assumed Vertical offset would have a similar effect on the scale as Horizontal offset, but since I only set it to +1.0/-1.0, I didn't really notice it's not doing what I thought it was. Still, Horizontal offset alone seems to work for fixing the scale

                There’s dynamic mesh coming in the next DeoVR update along with FOV optimization and in app IPD setup. Can’t wait.
                Before

                After

                Btw I've checked HereSphere today and it's just a copy of DeoVR in every aspect:

                • local playback and streaming logic
                • banner on top of the streaming site
                • haptics logic and features
                • niches annotation

                the dude just steals all the ideas from Deo lately. Not a single insight or inspiration.

                  doublevr it's just a copy of DeoVR in every aspect

                  Yup. Even the name is an exact copy. Is this the opening game of the sarcasm world cup?