ableman
ableman Just work out the depth of field and hyper focal point correctly next time. Learn from people who shoot landscapes. They precisely calculate the position to focus at to get the max depth of field.
You can not shoot hyperfocal, everything in front of you would be soft, and there most of your attention should go.
Also hyperfocal calculators calculate just for "sharp enough" for typical viewing distances. With VR and the image right in front of your eye you need a much sharper image then hyperfocal calculators tell you.
I am actually thinking the "solution" might be shooting in front of a greenscreen and render the actual background, similar like this: https://www.sexlikereal.com/scenes/a-surprised-menage-a-trois-8572
It looks already pretty decent, but with Unreal Engine 5 we could nowadays get much better looking backgrounds, and this would be the solution for so many problems, not just consistent sharpness but also exposure, especially outdoor scenes today suffer a lot from the lack of DR of todays cameras.