bl00dymary I haven't noticed any difference in performance, what specifically are you talking about?
Please bring old UI back
Like i wrote in my 1 post...
Skipping throught a local stored vid, is very slow (delayed) now.
It now takes nearly 3sek to get playback again after randomly skipping throught vids.
Never had this with old UI nor with DeoVR
Skipping throught got me instant (no delay) playback...
Just test a couple of 7k/8k vids...
yes, thats exactly what i try to have the app/design team a look at...
the new ui's LAG is more bothering than it's new look....
so PLEASE DESIGNTEAM have a look at this
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bl00dymary Thx. Working on that. Design team @[deleted] and @Sandi_SLR will follow up shortly
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Hey blaze466
Info the round button left of the player. Should include some pictures too now
Playlists you have on the right.
[deleted]
Thanks for all your reply guys. Due to small team and unity limitations we can't always push things through how we want them to. The player is not in it's final stage and there will be more updates in the following weeks/months.
We'll make sure easier access to playback/zoom is on top of that list
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[deleted] Then roll back to the previous version until the existing player is "finished". I work in software, specifically Senior UI/UX and this is literally hot garbage you put out. You took usability down like 5 notches. This feels like "changing things for the sake of changing things" instead of quality improvement. I mean even if you don't think about the options changes, it's still now twice as big as it needs to be (ratio-wise). Do the RIGHT thing and revert your code, and wait to push the UI updates when it's more fleshed out "in the following months". Like I get that some butthurt product owner might fight against reverting because they like seeing progress happen, but that's for their ego not the customers sake. The customer's are making it clear that you make a horrific UI change. Just tested again, if i'm looking downward at all, and need to seek, i now either have to reposition the UI where I can't see the video behind it, or dig my chin into my chest to reach the seek bar. WHAT GIVES
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THX for not just destroying 1 but 2 vr players.
With all the negative feedback for new ui you guys thought would be a great idea to also release that bulls... update to deovr player... really???
With todays deovr update we have turned 2 of best vr players out there to nearly useless garbage... thx...
Sorry but i really can't believe whats going on there.
It's ok to destroy you slrapp... but why we have to go that way even for deovr...
bl00dymary I don't disagree, I have personal issues with the new version of the app too. But it's also important to realize that app development is very much an ongoing thing and takes time, and I'm sure the Deo team is aware of some of the feedback they've been getting and are taking it into account.
But again, it just takes some time. Major updates are always going to be messy until gradual smaller updates happen and they become better. Just how pretty much every type of app development works across the world of tech.
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justsomedude101 Major updates are always going to be messy
only messy when forcing your entire user base to beta test awful changes
spacepirate I mean...yeah. That's literally the purpose of a beta test, to see how the app works in the real world with users. But I agree that the devs should have obviously gotten some better feedback on a smaller scale before releasing.
I'm not trying to argue that the new update is great. It's obviously not, the issues are abundant and the responses here and on reddit have been pretty critical.
But I also remember old versions of Deo, for example when they first rolled out script compatibility or with the original 9.0 update (I think it was 9.0? Maybe it was earlier...), and it was just a complete mess. But over time they made changes and it got better.
So bottom line for me is that I'll just be crossing my fingers for a couple weeks before I grab a pitchfork.
Glad I saw this thread. So far I’ve seen no update to my DeoVR app. Heading in this second to see if I can disable auto updates just in case. I rely on speed and tilt controls so sure as hell don’t want core functionality pushed steps away. I agree with the poster(s) that suggested QA and beta testing should happen within the team or with willing participants. But don’t push out a broken release, or refuse to rollback when there’s loud outcry from the customer base. I work in software product management side of a Fortune 100 company. That’s just basics.
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doublevr lmao "it's important to get things going and fix on the fly" that single statement says more about your lack of knowledge on UI/UX design than anything else. Take your ego down like 5 notches, accept that you pushed out a bad redesign, and roll it back.
Please excuse me if I step on anybody's toes.
Change for just changing is pointless. The new design makes it more difficult for most of us to access the functions we use most frequently.
And what is the benefit? I'm not experiencing a benefit from the redesign. Is anyone?
That we can make some of the adjustments through controllers is not a benefit, it's an excuse for the failure of the new design.
Just wanted to shed some light what's going on with Deo. We did not want to make any announcement until the big update is released, but we are going through much deeper pipeline upgrade than we initially expected.
We are overwhelmed with so many things going on at once. The whole DeoVR structure got really big and complex - it's a beast that serves petabytes of streamed videos monthly. Updated UI release has started a major pipeline upgrade with Android Overlay being the ultimate goal bringing huge quality boost and saying goodbye to any flickering or performance issues.
Thinking of myself I absolutely hated almost every UI update of my favorite service because that's something I got used to. After some month or two I absolutely loved the new one. Now think this. The new people came in with their ideas (we can't grow the player without getting new people). I can't tell them that current design is sacred and you have to find something else to do. People are eager to try new things and there's a learning curve to go through. Right now we are focused to identify the UI problems and fix them asap. Strong language is not making us feel good. You know DeoVR was always very receptive about critics, you don't have to turn bad expressing your frustrations.
This week UI update release which we expect to fine tune with every upcoming update.
Next week we plan to roll out Open XR update which should add performance boost on Quests and unify development across all platforms. Rather technical updated.
A week later (around Feb 21) we plan to release well expected Android Overlay quality boost that should also address all performance issues. Once released I will present the whole DeoVR pipeline which is impressive.
I hate to postpone quality boost release as much as you do. Yet it's development and things go out of hands once you least expect this.
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Aesthetics sounds a whole lot like really pisspoor management. " I can't tell them that current design is sacred and you have to find something else to do" .... yes you can. Good working systems do that all the time. It's totally amateur to change design to "give people something to do", it's foolish. Instead of having people do a total redesign, maybe have them read up on "UI/UX 101 and how to do beta, usability, and A/B testing". such a dumb take.
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[deleted] Thanks for feedback Bobby, you have good points and I have nothing to add other than we'll not repeat these mistakes again.
On UX side of things we are looking for people, if you know anyone who would be interested please message careers@sexlikereal.com
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[deleted] accept that you pushed out a bad redesign, and roll it back
All comments here and also in steam forum about yesterdsays ui update for deo are NEGATIV...
So guys come on... just roll it back...
Release your new ui and performance downgrade as seperate alpha/ beta client... people could test but don't FORCE us to use it...