Just wanted to shed some light what's going on with Deo. We did not want to make any announcement until the big update is released, but we are going through much deeper pipeline upgrade than we initially expected.
We are overwhelmed with so many things going on at once. The whole DeoVR structure got really big and complex - it's a beast that serves petabytes of streamed videos monthly. Updated UI release has started a major pipeline upgrade with Android Overlay being the ultimate goal bringing huge quality boost and saying goodbye to any flickering or performance issues.
Thinking of myself I absolutely hated almost every UI update of my favorite service because that's something I got used to. After some month or two I absolutely loved the new one. Now think this. The new people came in with their ideas (we can't grow the player without getting new people). I can't tell them that current design is sacred and you have to find something else to do. People are eager to try new things and there's a learning curve to go through. Right now we are focused to identify the UI problems and fix them asap. Strong language is not making us feel good. You know DeoVR was always very receptive about critics, you don't have to turn bad expressing your frustrations.
This week UI update release which we expect to fine tune with every upcoming update.
Next week we plan to roll out Open XR update which should add performance boost on Quests and unify development across all platforms. Rather technical updated.
A week later (around Feb 21) we plan to release well expected Android Overlay quality boost that should also address all performance issues. Once released I will present the whole DeoVR pipeline which is impressive.
I hate to postpone quality boost release as much as you do. Yet it's development and things go out of hands once you least expect this.