LordCrash
This picture perfectly illustrates why so many VR scenes feel to be too low/to close.
On first glance the camera position seems to be perfect, exactly on his eye-line.
But he is leaning back and the camera is 20 cm or so in front of his head, which is understandable, I mean you can not replace his head with a camera.
But if he would sit more upright with his head actually positioned where the camera is, his face/head would be higher.
And this is where the camera should be, not at the hight his head actually is, but on the hight his head would be if he would be at the position of the camera, so in this case 5-10cm higher.
This would fix the "head in the air" feeling of so many videos, and probably would make even shooting easier in positions like this, as the camera would be less in the way between the actors.