Okay, tried it on quest 3 now instead of pc and the quality on Quest is much better for some bizzarro world reason. On pc it was unwatchable bad imo, on quest it's just low quality.

Some feedback:

  • This whole volumetric thing is super cool and it gets me excited about the future but it's not there at this point imo.
  • Experiences are too short.
  • Stitching experiences together like in the Aghata one is even worse as you can't loop anything like that.
  • Quality really needs to improve. Also in the Aghata one moving around her will severely reduce quality on her back and show a semi transparent guassian splat artifact mess (like the information isn't there)
  • The floor is too big. If a floor is really needed at least make it smaller
  • 15 euro for what is basically a technical preview / trailer that is too short to actually jerk it too seems very steep.

Cool, but not there for me. Hope this will keep improving though

9 days later

to anyone: keep us updated on progress, sometimes we cannot keep up on the latest developments in volumetric. If there is a more direct forum on here for this, post a link.

    6 days later

    For me, the best thing about VR videos is the immersion of the POV perspective. With 6DOF, you take on the role of an external observer again. This can of course be quite interesting, but perhaps there is the possibility of combining 6DOF and POV. What do I expect from this? Well, with a ‘classic’ POV VR video, I can only see the front of the female actor, despite the perceived three-dimensionality.
    But with 6DOF, I could see the side of the female protagonist when I move my head, and if I move further forwards, I might even be able to see a cowgirl's bum. That would be even more immersive, even more three-dimensional than in previous VR videos.
    Are such scenarios possible and perhaps even in your plans?

      VincentVega04 I think pov is already in the mix here when it comes to 6dof. It all comes down to how the tech is packaged and the liberties given to the director or editor.

      Option 1. One simple extension to regular vr scenes could be a fixed camera frame for different positions like mish, cowgirl etc that the editor sets. This will be fixed pov but obviously it's 6dof. The girl more or less interacts with this frame as though it's a regular vr camera. The male talent could be included or not. That's an option if you'd want a body. This could also work out in passthrough.

      Option 2 would be to include a male talent and let them do their thing. The editor comes in and tracks the male talent's head as though it's our head. And here we have pov with motion.
      It would be interesting to see how the splats handle occlusion when the guy interacts with her. Maybe a camera attachment on the male talent too to tackle occlusion and improve details for close ups. Do we have enough cameras already!!
      Heads up, this option isn't suitable for those who have motion issues.

      Option 3 is more or less option 2 but the editor deletes the male's body. Basically drop the splats/mesh of the male body. A bit complex based on how much they interact/touch but still a possibility.

      We always have the option to drop out and enter non pov or switch back to pov.

      24 days later

      fenderwq I tried the self-care one with Demi Hawks a while back (not the recent SLR one). I really like the idea of 6dof but it I got to be honest and say that the quality was really crap. I even tried it on PC to get that higher quality on my quest 3. Not nearly good enough that I would actually get off on it. Also the scenes/memories where insanely short, even ai https://undress.app/face-swap can do more and didn't loop or something.

      Honestly curious, but are people in this thread looking at the same thing or has the quality just massively improved since then?

      That is interesting. I also tried that version and it seems to me that scenes are kinda short

        Since we will probably have short scenes with individual girls at 6dof in the foreseeable future, I would like to submit an idea here. What I find particularly hot in one-on-one female scenes is orgasmic contractions. Here are three examples:

        https://www.redgifs.com/watch/evilthirstyamazondolphin#rel=user%3Ashaboingboing9000;order=new
        https://www.redgifs.com/watch/humblewateryxraytetra#rel=user%3Apurveyorofpleasure;order=new
        https://www.redgifs.com/watch/trustworthylightskybluesnowyowl#rel=user%3Arinnkuun;order=new

        Something like this in 6dof would of course be an absolute hit and would offer real added value for me. But I have no idea how easy it is to find female performers who can experience a real orgasm under these conditions. But something like that would be mega hot in 6dof. What is particularly important to me in scenes like this:

        • visible contractions
        • The look on the woman's face during the orgasm
        • the sound / sincere moaning - can also be quiet and little, should not be acted or exaggerated

        I think it is a completely waste of time, money and resources ... lets focus on AI doing the 6DoF stuff in the future.
        Win-win situation for all. No cameras, no set, no huge data processing, saving tons of money on the one side and highly customizable and own story and scripting possibilities on the other side.

        Hirrs That's what I said no? The scenes are too short.
        Tried that one on pc, later on Quest and that is much better for some bizzarro world reason. Still not good enough though.

        Any info on the SRL implementation of braindance? It's been several weeks now.

          doublevr

          Is there any chance to get some code to try some scenes on braindance?